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https://github.com/ArthurSonzogni/FTXUI.git
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Execute clang tidy and IWYU (#528)
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committed by
ArthurSonzogni

parent
4dc1a9fff9
commit
0542227ba7
@@ -58,8 +58,8 @@ class SeparatorAuto : public Node {
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}
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void Render(Screen& screen) override {
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bool is_column = (box_.x_max == box_.x_min);
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bool is_line = (box_.y_min == box_.y_max);
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const bool is_column = (box_.x_max == box_.x_min);
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const bool is_line = (box_.y_min == box_.y_max);
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const std::string c = charsets[style_][int(is_line && !is_column)];
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@@ -414,14 +414,14 @@ Element separatorHSelector(float left,
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int demi_cell_left = int(left_ * 2.F - 1.F); // NOLINT
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int demi_cell_right = int(right_ * 2.F + 2.F); // NOLINT
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int y = box_.y_min;
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const int y = box_.y_min;
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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Pixel& pixel = screen.PixelAt(x, y);
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int a = (x - box_.x_min) * 2;
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int b = a + 1;
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bool a_empty = demi_cell_left == a || demi_cell_right == a;
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bool b_empty = demi_cell_left == b || demi_cell_right == b;
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const int a = (x - box_.x_min) * 2;
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const int b = a + 1;
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const bool a_empty = demi_cell_left == a || demi_cell_right == a;
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const bool b_empty = demi_cell_left == b || demi_cell_right == b;
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if (!a_empty && !b_empty) {
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pixel.character = "─";
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@@ -481,17 +481,17 @@ Element separatorVSelector(float up,
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}
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// This are the two location with an empty demi-cell.
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int demi_cell_up = int(up_ * 2 - 1);
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int demi_cell_down = int(down_ * 2 + 2);
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const int demi_cell_up = int(up_ * 2 - 1);
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const int demi_cell_down = int(down_ * 2 + 2);
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int x = box_.x_min;
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const int x = box_.x_min;
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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Pixel& pixel = screen.PixelAt(x, y);
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int a = (y - box_.y_min) * 2;
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int b = a + 1;
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bool a_empty = demi_cell_up == a || demi_cell_down == a;
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bool b_empty = demi_cell_up == b || demi_cell_down == b;
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const int a = (y - box_.y_min) * 2;
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const int b = a + 1;
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const bool a_empty = demi_cell_up == a || demi_cell_down == a;
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const bool b_empty = demi_cell_up == b || demi_cell_down == b;
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if (!a_empty && !b_empty) {
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pixel.character = "│";
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