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https://github.com/ArthurSonzogni/FTXUI.git
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Add a Producer/Consumer system.
It allow you to create the two end of a pipe: A producer and consumer. The producer can be moved into another thread. Several producer can be created if necessary. This will ease merging: https://github.com/ArthurSonzogni/FTXUI/pull/11
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@@ -57,7 +57,11 @@ void OnResize(int /* signal */) {
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}
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ScreenInteractive::ScreenInteractive(int dimx, int dimy, Dimension dimension)
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: Screen(dimx, dimy), dimension_(dimension) {}
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: Screen(dimx, dimy), dimension_(dimension) {
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event_consumer_ = MakeConsumer<Event>();
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event_producer_ = event_consumer_->MakeProducer();
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}
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ScreenInteractive::~ScreenInteractive() {}
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// static
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@@ -81,21 +85,7 @@ ScreenInteractive ScreenInteractive::FitComponent() {
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}
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void ScreenInteractive::PostEvent(Event event) {
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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events_queue.push(event);
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events_queue_cv.notify_one();
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}
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void ScreenInteractive::EventLoop(Component* component) {
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std::unique_lock<std::mutex> lock(events_queue_mutex);
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while (!quit_ && events_queue.empty())
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events_queue_cv.wait(lock);
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// After the wait, we own the lock.
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while (!events_queue.empty()) {
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component->OnEvent(events_queue.front());
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events_queue.pop();
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}
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event_producer_->Send(event);
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}
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void ScreenInteractive::Loop(Component* component) {
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@@ -150,12 +140,25 @@ void ScreenInteractive::Loop(Component* component) {
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std::cout << std::endl;
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});
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// Spawn a thread. It will listen for new characters being typed.
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std::thread read_char([this] {
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while (!quit_) {
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auto event = Event::GetEvent([] { return (char)getchar(); });
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PostEvent(std::move(event));
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}
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auto char_consumer = MakeConsumer<char>();
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// Spawn a thread to produce char.
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auto char_producer = char_consumer->MakeProducer();
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std::thread read_char([&] {
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// TODO(arthursonzogni): Use a timeout so that it doesn't block even if the
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// user doesn't generate new chars.
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while (!quit_)
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char_producer->Send((char)getchar());
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char_producer.reset();
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});
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// Spawn a thread producing events and consumer chars.
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auto event_producer = event_consumer_->MakeProducer();
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std::thread convert_char_to_event([&] {
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char c;
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while (char_consumer->Receive(&c))
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Event::Convert(char_consumer, event_producer, c);
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event_producer.reset();
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});
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// The main loop.
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@@ -164,9 +167,12 @@ void ScreenInteractive::Loop(Component* component) {
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Draw(component);
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std::cout << ToString() << set_cursor_position << std::flush;
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Clear();
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EventLoop(component);
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Event event;
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if (event_consumer_->Receive(&event))
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component->OnEvent(event);
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}
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read_char.join();
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convert_char_to_event.join();
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OnExit(0);
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}
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