Improve documentation (#1058)

* Remove @ingroup from class member definitions
* Add the documentation for every public classes.
This commit is contained in:
Arthur Sonzogni
2025-06-05 11:35:14 +02:00
committed by GitHub
parent a86d8f32d7
commit 14da21b0ee
30 changed files with 177 additions and 143 deletions

View File

@@ -35,26 +35,22 @@ ComponentBase::~ComponentBase() {
/// @brief Return the parent ComponentBase, or nul if any.
/// @see Detach
/// @see Parent
/// @ingroup component
ComponentBase* ComponentBase::Parent() const {
return parent_;
}
/// @brief Access the child at index `i`.
/// @ingroup component
Component& ComponentBase::ChildAt(size_t i) {
assert(i < ChildCount()); // NOLINT
return children_[i];
}
/// @brief Returns the number of children.
/// @ingroup component
size_t ComponentBase::ChildCount() const {
return children_.size();
}
/// @brief Return index of the component in its parent. -1 if no parent.
/// @ingroup component
int ComponentBase::Index() const {
if (parent_ == nullptr) {
return -1;
@@ -71,7 +67,6 @@ int ComponentBase::Index() const {
/// @brief Add a child.
/// @@param child The child to be attached.
/// @ingroup component
void ComponentBase::Add(Component child) {
child->Detach();
child->parent_ = this;
@@ -81,7 +76,6 @@ void ComponentBase::Add(Component child) {
/// @brief Detach this child from its parent.
/// @see Detach
/// @see Parent
/// @ingroup component
void ComponentBase::Detach() {
if (parent_ == nullptr) {
return;
@@ -97,7 +91,6 @@ void ComponentBase::Detach() {
}
/// @brief Remove all children.
/// @ingroup component
void ComponentBase::DetachAllChildren() {
while (!children_.empty()) {
children_[0]->Detach();
@@ -107,7 +100,6 @@ void ComponentBase::DetachAllChildren() {
/// @brief Draw the component.
/// Build a ftxui::Element to be drawn on the ftxui::Screen representing this
/// ftxui::ComponentBase. Please override OnRender() to modify the rendering.
/// @ingroup component
Element ComponentBase::Render() {
// Some users might call `ComponentBase::Render()` from
// `T::OnRender()`. To avoid infinite recursion, we use a flag.
@@ -143,7 +135,6 @@ Element ComponentBase::Render() {
/// @brief Draw the component.
/// Build a ftxui::Element to be drawn on the ftxi::Screen representing this
/// ftxui::ComponentBase. This function is means to be overridden.
/// @ingroup component
Element ComponentBase::OnRender() {
if (children_.size() == 1) {
return children_.front()->Render();
@@ -157,7 +148,6 @@ Element ComponentBase::OnRender() {
/// @return True when the event has been handled.
/// The default implementation called OnEvent on every child until one return
/// true. If none returns true, return false.
/// @ingroup component
bool ComponentBase::OnEvent(Event event) { // NOLINT
for (Component& child : children_) { // NOLINT
if (child->OnEvent(event)) {
@@ -170,7 +160,6 @@ bool ComponentBase::OnEvent(Event event) { // NOLINT
/// @brief Called in response to an animation event.
/// @param params the parameters of the animation
/// The default implementation dispatch the event to every child.
/// @ingroup component
void ComponentBase::OnAnimation(animation::Params& params) {
for (const Component& child : children_) {
child->OnAnimation(params);
@@ -179,7 +168,6 @@ void ComponentBase::OnAnimation(animation::Params& params) {
/// @brief Return the currently Active child.
/// @return the currently Active child.
/// @ingroup component
Component ComponentBase::ActiveChild() {
for (auto& child : children_) {
if (child->Focusable()) {
@@ -192,7 +180,6 @@ Component ComponentBase::ActiveChild() {
/// @brief Return true when the component contains focusable elements.
/// The non focusable Components will be skipped when navigating using the
/// keyboard.
/// @ingroup component
bool ComponentBase::Focusable() const {
for (const Component& child : children_) { // NOLINT
if (child->Focusable()) {
@@ -203,7 +190,6 @@ bool ComponentBase::Focusable() const {
}
/// @brief Returns if the element if the currently active child of its parent.
/// @ingroup component
bool ComponentBase::Active() const {
return parent_ == nullptr || parent_->ActiveChild().get() == this;
}
@@ -212,7 +198,6 @@ bool ComponentBase::Active() const {
/// True when the ComponentBase is focused by the user. An element is Focused
/// when it is with all its ancestors the ActiveChild() of their parents, and it
/// Focusable().
/// @ingroup component
bool ComponentBase::Focused() const {
const auto* current = this;
while (current && current->Active()) {
@@ -223,18 +208,15 @@ bool ComponentBase::Focused() const {
/// @brief Make the |child| to be the "active" one.
/// @param child the child to become active.
/// @ingroup component
void ComponentBase::SetActiveChild([[maybe_unused]] ComponentBase* child) {}
/// @brief Make the |child| to be the "active" one.
/// @param child the child to become active.
/// @ingroup component
void ComponentBase::SetActiveChild(Component child) { // NOLINT
SetActiveChild(child.get());
}
/// @brief Configure all the ancestors to give focus to this component.
/// @ingroup component
void ComponentBase::TakeFocus() {
ComponentBase* child = this;
while (ComponentBase* parent = child->parent_) {
@@ -246,7 +228,6 @@ void ComponentBase::TakeFocus() {
/// @brief Take the CapturedMouse if available. There is only one component of
/// them. It represents a component taking priority over others.
/// @param event The event
/// @ingroup component
CapturedMouse ComponentBase::CaptureMouse(const Event& event) { // NOLINT
if (event.screen_) {
return event.screen_->CaptureMouse();

View File

@@ -17,7 +17,6 @@ namespace ftxui {
/// @params _active The color when the component is active.
/// @params _duration The duration of the animation.
/// @params _function The easing function of the animation.
/// @ingroup component
void AnimatedColorOption::Set(Color _inactive,
Color _active,
animation::Duration _duration,
@@ -32,7 +31,6 @@ void AnimatedColorOption::Set(Color _inactive,
/// @brief Set how the underline should animate.
/// @param d The duration of the animation.
/// @param f The easing function of the animation.
/// @ingroup component
void UnderlineOption::SetAnimation(animation::Duration d,
animation::easing::Function f) {
SetAnimationDuration(d);
@@ -41,7 +39,6 @@ void UnderlineOption::SetAnimation(animation::Duration d,
/// @brief Set how the underline should animate.
/// @param d The duration of the animation.
/// @ingroup component
void UnderlineOption::SetAnimationDuration(animation::Duration d) {
leader_duration = d;
follower_duration = d;
@@ -49,7 +46,6 @@ void UnderlineOption::SetAnimationDuration(animation::Duration d) {
/// @brief Set how the underline should animate.
/// @param f The easing function of the animation.
/// @ingroup component
void UnderlineOption::SetAnimationFunction(animation::easing::Function f) {
leader_function = f;
follower_function = std::move(f);
@@ -60,7 +56,6 @@ void UnderlineOption::SetAnimationFunction(animation::easing::Function f) {
/// follower.
/// @param f_leader The duration of the animation for the leader.
/// @param f_follower The duration of the animation for the follower.
/// @ingroup component
void UnderlineOption::SetAnimationFunction(
animation::easing::Function f_leader,
animation::easing::Function f_follower) {
@@ -70,7 +65,6 @@ void UnderlineOption::SetAnimationFunction(
/// @brief Standard options for a horizontal menu.
/// This can be useful to implement a tab bar.
/// @ingroup component
// static
MenuOption MenuOption::Horizontal() {
MenuOption option;
@@ -95,7 +89,6 @@ MenuOption MenuOption::Horizontal() {
/// @brief Standard options for an animated horizontal menu.
/// This can be useful to implement a tab bar.
/// @ingroup component
// static
MenuOption MenuOption::HorizontalAnimated() {
auto option = Horizontal();
@@ -105,7 +98,6 @@ MenuOption MenuOption::HorizontalAnimated() {
/// @brief Standard options for a vertical menu.
/// This can be useful to implement a list of selectable items.
/// @ingroup component
// static
MenuOption MenuOption::Vertical() {
MenuOption option;
@@ -127,7 +119,6 @@ MenuOption MenuOption::Vertical() {
/// @brief Standard options for an animated vertical menu.
/// This can be useful to implement a list of selectable items.
/// @ingroup component
// static
MenuOption MenuOption::VerticalAnimated() {
auto option = MenuOption::Vertical();
@@ -150,7 +141,6 @@ MenuOption MenuOption::VerticalAnimated() {
/// @brief Standard options for a horizontal menu with some separator.
/// This can be useful to implement a tab bar.
/// @ingroup component
// static
MenuOption MenuOption::Toggle() {
auto option = MenuOption::Horizontal();
@@ -159,7 +149,6 @@ MenuOption MenuOption::Toggle() {
}
/// @brief Create a ButtonOption, highlighted using [] characters.
/// @ingroup component
// static
ButtonOption ButtonOption::Ascii() {
ButtonOption option;
@@ -172,7 +161,6 @@ ButtonOption ButtonOption::Ascii() {
}
/// @brief Create a ButtonOption, inverted when focused.
/// @ingroup component
// static
ButtonOption ButtonOption::Simple() {
ButtonOption option;
@@ -188,7 +176,6 @@ ButtonOption ButtonOption::Simple() {
/// @brief Create a ButtonOption. The button is shown using a border, inverted
/// when focused. This is the current default.
/// @ingroup component
ButtonOption ButtonOption::Border() {
ButtonOption option;
option.transform = [](const EntryState& s) {
@@ -205,7 +192,6 @@ ButtonOption ButtonOption::Border() {
}
/// @brief Create a ButtonOption, using animated colors.
/// @ingroup component
// static
ButtonOption ButtonOption::Animated() {
return Animated(Color::Black, Color::GrayLight, //
@@ -213,7 +199,6 @@ ButtonOption ButtonOption::Animated() {
}
/// @brief Create a ButtonOption, using animated colors.
/// @ingroup component
// static
ButtonOption ButtonOption::Animated(Color color) {
return ButtonOption::Animated(
@@ -224,7 +209,6 @@ ButtonOption ButtonOption::Animated(Color color) {
}
/// @brief Create a ButtonOption, using animated colors.
/// @ingroup component
// static
ButtonOption ButtonOption::Animated(Color background, Color foreground) {
// NOLINTBEGIN
@@ -237,7 +221,6 @@ ButtonOption ButtonOption::Animated(Color background, Color foreground) {
}
/// @brief Create a ButtonOption, using animated colors.
/// @ingroup component
// static
ButtonOption ButtonOption::Animated(Color background,
Color foreground,
@@ -257,7 +240,6 @@ ButtonOption ButtonOption::Animated(Color background,
}
/// @brief Option for standard Checkbox.
/// @ingroup component
// static
CheckboxOption CheckboxOption::Simple() {
auto option = CheckboxOption();
@@ -282,7 +264,6 @@ CheckboxOption CheckboxOption::Simple() {
}
/// @brief Option for standard Radiobox
/// @ingroup component
// static
RadioboxOption RadioboxOption::Simple() {
auto option = RadioboxOption();
@@ -307,7 +288,6 @@ RadioboxOption RadioboxOption::Simple() {
}
/// @brief Standard options for the input component.
/// @ingroup component
// static
InputOption InputOption::Default() {
InputOption option;
@@ -330,7 +310,6 @@ InputOption InputOption::Default() {
}
/// @brief Standard options for a more beautiful input component.
/// @ingroup component
// static
InputOption InputOption::Spacious() {
InputOption option;

View File

@@ -24,7 +24,6 @@ namespace ftxui {
/// @brief An event corresponding to a given typed character.
/// @param input The character typed by the user.
/// @ingroup component
// static
Event Event::Character(std::string input) {
Event event;
@@ -35,7 +34,6 @@ Event Event::Character(std::string input) {
/// @brief An event corresponding to a given typed character.
/// @param c The character typed by the user.
/// @ingroup component
// static
Event Event::Character(char c) {
return Event::Character(std::string{c});
@@ -43,7 +41,6 @@ Event Event::Character(char c) {
/// @brief An event corresponding to a given typed character.
/// @param c The character typed by the user.
/// @ingroup component
// static
Event Event::Character(wchar_t c) {
return Event::Character(to_string(std::wstring{c}));
@@ -52,7 +49,6 @@ Event Event::Character(wchar_t c) {
/// @brief An event corresponding to a given typed character.
/// @param input The sequence of character send by the terminal.
/// @param mouse The mouse state.
/// @ingroup component
// static
Event Event::Mouse(std::string input, struct Mouse mouse) {
Event event;
@@ -74,7 +70,6 @@ Event Event::CursorShape(std::string input, int shape) {
/// @brief An custom event whose meaning is defined by the user of the library.
/// @param input An arbitrary sequence of character defined by the developer.
/// @ingroup component
// static
Event Event::Special(std::string input) {
Event event;

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@@ -11,7 +11,6 @@ namespace ftxui {
/// @brief A Loop is a wrapper around a Component and a ScreenInteractive.
/// It is used to run a Component in a terminal.
/// @ingroup component
/// @see Component, ScreenInteractive.
/// @see ScreenInteractive::Loop().
/// @see ScreenInteractive::ExitLoop().
@@ -28,7 +27,6 @@ Loop::~Loop() {
}
/// @brief Whether the loop has quitted.
/// @ingroup component
bool Loop::HasQuitted() {
return screen_->HasQuitted();
}

View File

@@ -366,7 +366,6 @@ ScreenInteractive ScreenInteractive::FixedSize(int dimx, int dimy) {
};
}
/// @ingroup component
/// Create a ScreenInteractive taking the full terminal size. This is using the
/// alternate screen buffer to avoid messing with the terminal content.
/// @note This is the same as `ScreenInteractive::FullscreenAlternateScreen()`
@@ -375,7 +374,6 @@ ScreenInteractive ScreenInteractive::Fullscreen() {
return FullscreenAlternateScreen();
}
/// @ingroup component
/// Create a ScreenInteractive taking the full terminal size. The primary screen
/// buffer is being used. It means if the terminal is resized, the previous
/// content might mess up with the terminal content.
@@ -389,7 +387,6 @@ ScreenInteractive ScreenInteractive::FullscreenPrimaryScreen() {
};
}
/// @ingroup component
/// Create a ScreenInteractive taking the full terminal size. This is using the
/// alternate screen buffer to avoid messing with the terminal content.
// static
@@ -422,7 +419,6 @@ ScreenInteractive ScreenInteractive::FitComponent() {
};
}
/// @ingroup component
/// @brief Set whether mouse is tracked and events reported.
/// called outside of the main loop. E.g `ScreenInteractive::Loop(...)`.
/// @param enable Whether to enable mouse event tracking.
@@ -444,7 +440,6 @@ void ScreenInteractive::TrackMouse(bool enable) {
/// @brief Add a task to the main loop.
/// It will be executed later, after every other scheduled tasks.
/// @ingroup component
void ScreenInteractive::Post(Task task) {
// Task/Events sent toward inactive screen or screen waiting to become
// inactive are dropped.
@@ -457,7 +452,6 @@ void ScreenInteractive::Post(Task task) {
/// @brief Add an event to the main loop.
/// It will be executed later, after every other scheduled events.
/// @ingroup component
void ScreenInteractive::PostEvent(Event event) {
Post(event);
}
@@ -479,7 +473,6 @@ void ScreenInteractive::RequestAnimationFrame() {
/// @brief Try to get the unique lock about behing able to capture the mouse.
/// @return A unique lock if the mouse is not already captured, otherwise a
/// null.
/// @ingroup component
CapturedMouse ScreenInteractive::CaptureMouse() {
if (mouse_captured) {
return nullptr;
@@ -491,14 +484,12 @@ CapturedMouse ScreenInteractive::CaptureMouse() {
/// @brief Execute the main loop.
/// @param component The component to draw.
/// @ingroup component
void ScreenInteractive::Loop(Component component) { // NOLINT
class Loop loop(this, std::move(component));
loop.Run();
}
/// @brief Return whether the main loop has been quit.
/// @ingroup component
bool ScreenInteractive::HasQuitted() {
return task_receiver_->HasQuitted();
}
@@ -1022,13 +1013,11 @@ void ScreenInteractive::ResetCursorPosition() {
}
/// @brief Return a function to exit the main loop.
/// @ingroup component
Closure ScreenInteractive::ExitLoopClosure() {
return [this] { Exit(); };
}
/// @brief Exit the main loop.
/// @ingroup component
void ScreenInteractive::Exit() {
Post([this] { ExitNow(); });
}