mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-11-15 11:38:56 +08:00
Improve documentation (#1058)
* Remove @ingroup from class member definitions * Add the documentation for every public classes.
This commit is contained in:
@@ -6,42 +6,36 @@
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namespace ftxui {
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/// @brief Set the flexbox direction.
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/// @ingroup dom
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FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::Direction d) {
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this->direction = d;
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return *this;
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}
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/// @brief Set the flexbox wrap.
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/// @ingroup dom
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FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::Wrap w) {
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this->wrap = w;
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return *this;
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}
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/// @brief Set the flexbox justify content.
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/// @ingroup dom
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FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::JustifyContent j) {
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this->justify_content = j;
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return *this;
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}
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/// @brief Set the flexbox align items.
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/// @ingroup dom
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FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::AlignItems a) {
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this->align_items = a;
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return *this;
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}
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/// @brief Set the flexbox align content.
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/// @ingroup dom
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FlexboxConfig& FlexboxConfig::Set(FlexboxConfig::AlignContent a) {
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this->align_content = a;
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return *this;
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}
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/// @brief Set the flexbox flex direction.
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/// @ingroup dom
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FlexboxConfig& FlexboxConfig::SetGap(int x, int y) {
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this->gap_x = x;
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this->gap_y = y;
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@@ -189,13 +189,11 @@ class LinearGradientColor : public NodeDecorator {
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/// .Stop(Color::Green, 0.5)
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/// .Stop(Color::Blue, 1.0);;
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/// ```
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/// @ingroup dom
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LinearGradient::LinearGradient() = default;
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/// @brief Build a gradient with two colors.
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/// @param begin The color at the beginning of the gradient.
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/// @param end The color at the end of the gradient.
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/// @ingroup dom
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LinearGradient::LinearGradient(Color begin, Color end)
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: LinearGradient(0, begin, end) {}
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@@ -203,7 +201,6 @@ LinearGradient::LinearGradient(Color begin, Color end)
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/// @param a The angle of the gradient.
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/// @param begin The color at the beginning of the gradient.
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/// @param end The color at the end of the gradient.
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/// @ingroup dom
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LinearGradient::LinearGradient(float a, Color begin, Color end) : angle(a) {
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stops.push_back({begin, {}});
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stops.push_back({end, {}});
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@@ -212,7 +209,6 @@ LinearGradient::LinearGradient(float a, Color begin, Color end) : angle(a) {
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/// @brief Set the angle of the gradient.
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/// @param a The angle of the gradient.
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/// @return The gradient.
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/// @ingroup dom
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LinearGradient& LinearGradient::Angle(float a) {
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angle = a;
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return *this;
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@@ -221,7 +217,6 @@ LinearGradient& LinearGradient::Angle(float a) {
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/// @brief Add a color stop to the gradient.
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/// @param c The color of the stop.
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/// @param p The position of the stop.
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/// @return The gradient.
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LinearGradient& LinearGradient::Stop(Color c, float p) {
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stops.push_back({c, p});
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return *this;
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@@ -230,7 +225,6 @@ LinearGradient& LinearGradient::Stop(Color c, float p) {
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/// @brief Add a color stop to the gradient.
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/// @param c The color of the stop.
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/// @return The gradient.
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/// @ingroup dom
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/// @note The position of the stop is interpolated from nearby stops.
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LinearGradient& LinearGradient::Stop(Color c) {
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stops.push_back({c, {}});
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@@ -17,7 +17,6 @@ Node::Node(Elements children) : children_(std::move(children)) {}
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Node::~Node() = default;
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/// @brief Compute how much space an element needs.
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/// @ingroup dom
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void Node::ComputeRequirement() {
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if (children_.empty()) {
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return;
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@@ -39,13 +38,11 @@ void Node::ComputeRequirement() {
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}
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/// @brief Assign a position and a dimension to an element for drawing.
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/// @ingroup dom
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void Node::SetBox(Box box) {
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box_ = box;
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}
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/// @brief Compute the selection of an element.
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/// @ingroup dom
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void Node::Select(Selection& selection) {
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// If this Node box_ doesn't intersect with the selection, then no selection.
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if (Box::Intersection(selection.GetBox(), box_).IsEmpty()) {
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@@ -59,7 +56,6 @@ void Node::Select(Selection& selection) {
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}
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/// @brief Display an element on a ftxui::Screen.
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/// @ingroup dom
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void Node::Render(Screen& screen) {
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for (auto& child : children_) {
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child->Render(screen);
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@@ -44,14 +44,12 @@ void Order(int& a, int& b) {
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} // namespace
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/// @brief Create an empty table.
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/// @ingroup dom
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Table::Table() {
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Initialize({});
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}
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/// @brief Create a table from a vector of vector of string.
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/// @param input The input data.
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/// @ingroup dom
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Table::Table(std::vector<std::vector<std::string>> input) {
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std::vector<std::vector<Element>> output;
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output.reserve(input.size());
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@@ -68,14 +66,12 @@ Table::Table(std::vector<std::vector<std::string>> input) {
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/// @brief Create a table from a vector of vector of Element
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/// @param input The input elements.
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/// @ingroup dom
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Table::Table(std::vector<std::vector<Element>> input) {
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Initialize(std::move(input));
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}
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// @brief Create a table from a list of list of string.
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// @param init The input data.
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// @ingroup dom
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Table::Table(std::initializer_list<std::vector<std::string>> init) {
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std::vector<std::vector<Element>> input;
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for (const auto& row : init) {
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@@ -139,7 +135,6 @@ void Table::Initialize(std::vector<std::vector<Element>> input) {
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/// @brief Select a row of the table.
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/// @param index The index of the row to select.
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/// @note You can use negative index to select from the end.
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/// @ingroup dom
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TableSelection Table::SelectRow(int index) {
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return SelectRectangle(0, -1, index, index);
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}
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@@ -148,7 +143,6 @@ TableSelection Table::SelectRow(int index) {
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/// @param row_min The first row to select.
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/// @param row_max The last row to select.
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/// @note You can use negative index to select from the end.
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/// @ingroup dom
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TableSelection Table::SelectRows(int row_min, int row_max) {
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return SelectRectangle(0, -1, row_min, row_max);
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}
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@@ -156,7 +150,6 @@ TableSelection Table::SelectRows(int row_min, int row_max) {
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/// @brief Select a column of the table.
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/// @param index The index of the column to select.
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/// @note You can use negative index to select from the end.
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/// @ingroup dom
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TableSelection Table::SelectColumn(int index) {
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return SelectRectangle(index, index, 0, -1);
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}
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@@ -165,7 +158,6 @@ TableSelection Table::SelectColumn(int index) {
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/// @param column_min The first column to select.
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/// @param column_max The last column to select.
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/// @note You can use negative index to select from the end.
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/// @ingroup dom
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TableSelection Table::SelectColumns(int column_min, int column_max) {
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return SelectRectangle(column_min, column_max, 0, -1);
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}
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@@ -174,7 +166,6 @@ TableSelection Table::SelectColumns(int column_min, int column_max) {
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/// @param column The column of the cell to select.
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/// @param row The row of the cell to select.
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/// @note You can use negative index to select from the end.
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/// @ingroup dom
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TableSelection Table::SelectCell(int column, int row) {
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return SelectRectangle(column, column, row, row);
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}
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@@ -185,7 +176,6 @@ TableSelection Table::SelectCell(int column, int row) {
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/// @param row_min The first row to select.
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/// @param row_max The last row to select.
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/// @note You can use negative index to select from the end.
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/// @ingroup dom
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TableSelection Table::SelectRectangle(int column_min,
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int column_max,
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int row_min,
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@@ -207,7 +197,6 @@ TableSelection Table::SelectRectangle(int column_min,
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}
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/// @brief Select all the table.
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/// @ingroup dom
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TableSelection Table::SelectAll() {
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TableSelection output; // NOLINT
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output.table_ = this;
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@@ -220,7 +209,6 @@ TableSelection Table::SelectAll() {
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/// @brief Render the table.
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/// @return The rendered table. This is an element you can draw.
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/// @ingroup dom
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Element Table::Render() {
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for (int y = 0; y < dim_y_; ++y) {
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for (int x = 0; x < dim_x_; ++x) {
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@@ -250,7 +238,6 @@ Element Table::Render() {
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/// @brief Apply the `decorator` to the selection.
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/// This decorate both the cells, the lines and the corners.
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/// @param decorator The decorator to apply.
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/// @ingroup dom
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// NOLINTNEXTLINE
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void TableSelection::Decorate(Decorator decorator) {
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for (int y = y_min_; y <= y_max_; ++y) {
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@@ -264,7 +251,6 @@ void TableSelection::Decorate(Decorator decorator) {
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/// @brief Apply the `decorator` to the selection.
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/// @param decorator The decorator to apply.
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/// This decorate only the cells.
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/// @ingroup dom
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// NOLINTNEXTLINE
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void TableSelection::DecorateCells(Decorator decorator) {
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for (int y = y_min_; y <= y_max_; ++y) {
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@@ -282,7 +268,6 @@ void TableSelection::DecorateCells(Decorator decorator) {
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/// @param decorator The decorator to apply.
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/// @param modulo The modulo of the lines to decorate.
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/// @param shift The shift of the lines to decorate.
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/// @ingroup dom
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// NOLINTNEXTLINE
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void TableSelection::DecorateAlternateColumn(Decorator decorator,
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int modulo,
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@@ -302,7 +287,6 @@ void TableSelection::DecorateAlternateColumn(Decorator decorator,
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/// @param decorator The decorator to apply.
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/// @param modulo The modulo of the lines to decorate.
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/// @param shift The shift of the lines to decorate.
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/// @ingroup dom
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// NOLINTNEXTLINE
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void TableSelection::DecorateAlternateRow(Decorator decorator,
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int modulo,
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@@ -322,7 +306,6 @@ void TableSelection::DecorateAlternateRow(Decorator decorator,
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/// @param decorator The decorator to apply.
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/// @param modulo The modulo of the corners to decorate.
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/// @param shift The shift of the corners to decorate.
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/// @ingroup dom
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// NOLINTNEXTLINE
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void TableSelection::DecorateCellsAlternateColumn(Decorator decorator,
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int modulo,
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@@ -342,7 +325,6 @@ void TableSelection::DecorateCellsAlternateColumn(Decorator decorator,
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/// @param decorator The decorator to apply.
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/// @param modulo The modulo of the corners to decorate.
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/// @param shift The shift of the corners to decorate.
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/// @ingroup dom
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// NOLINTNEXTLINE
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void TableSelection::DecorateCellsAlternateRow(Decorator decorator,
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int modulo,
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@@ -359,7 +341,6 @@ void TableSelection::DecorateCellsAlternateRow(Decorator decorator,
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/// @brief Apply a `border` around the selection.
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/// @param border The border style to apply.
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/// @ingroup dom
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void TableSelection::Border(BorderStyle border) {
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BorderLeft(border);
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BorderRight(border);
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@@ -378,7 +359,6 @@ void TableSelection::Border(BorderStyle border) {
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/// @brief Draw some separator lines in the selection.
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/// @param border The border style to apply.
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/// @ingroup dom
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void TableSelection::Separator(BorderStyle border) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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@@ -394,7 +374,6 @@ void TableSelection::Separator(BorderStyle border) {
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/// @brief Draw some vertical separator lines in the selection.
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/// @param border The border style to apply.
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/// @ingroup dom
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void TableSelection::SeparatorVertical(BorderStyle border) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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@@ -408,7 +387,6 @@ void TableSelection::SeparatorVertical(BorderStyle border) {
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/// @brief Draw some horizontal separator lines in the selection.
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/// @param border The border style to apply.
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/// @ingroup dom
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void TableSelection::SeparatorHorizontal(BorderStyle border) {
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for (int y = y_min_ + 1; y <= y_max_ - 1; ++y) {
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for (int x = x_min_ + 1; x <= x_max_ - 1; ++x) {
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@@ -422,7 +400,6 @@ void TableSelection::SeparatorHorizontal(BorderStyle border) {
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/// @brief Draw some separator lines to the left side of the selection.
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/// @param border The border style to apply.
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/// @ingroup dom
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void TableSelection::BorderLeft(BorderStyle border) {
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for (int y = y_min_; y <= y_max_; y++) {
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table_->elements_[y][x_min_] =
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@@ -432,7 +409,6 @@ void TableSelection::BorderLeft(BorderStyle border) {
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/// @brief Draw some separator lines to the right side of the selection.
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/// @param border The border style to apply.
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/// @ingroup dom
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void TableSelection::BorderRight(BorderStyle border) {
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for (int y = y_min_; y <= y_max_; y++) {
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table_->elements_[y][x_max_] =
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@@ -442,7 +418,6 @@ void TableSelection::BorderRight(BorderStyle border) {
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/// @brief Draw some separator lines to the top side of the selection.
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/// @param border The border style to apply.
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/// @ingroup dom
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void TableSelection::BorderTop(BorderStyle border) {
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for (int x = x_min_; x <= x_max_; x++) {
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table_->elements_[y_min_][x] =
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@@ -452,7 +427,6 @@ void TableSelection::BorderTop(BorderStyle border) {
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/// @brief Draw some separator lines to the bottom side of the selection.
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/// @param border The border style to apply.
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/// @ingroup dom
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void TableSelection::BorderBottom(BorderStyle border) {
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for (int x = x_min_; x <= x_max_; x++) {
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table_->elements_[y_max_][x] =
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