Add focusable Renderer. (#173)

This commit is contained in:
Arthur Sonzogni
2021-08-06 20:32:33 +02:00
committed by GitHub
parent 26e26fd41a
commit 3f005d7715
19 changed files with 151 additions and 68 deletions

View File

@@ -1,31 +1,17 @@
#include <functional> // for function
#include <memory> // for __shared_ptr_access
#include <memory> // for __shared_ptr_access, shared_ptr
#include <utility> // for move
#include "ftxui/component/component.hpp" // for Component, Make, Renderer
#include "ftxui/component/component_base.hpp" // for ComponentBase
#include "ftxui/dom/elements.hpp" // for Element
#include "ftxui/component/captured_mouse.hpp" // for CapturedMouse
#include "ftxui/component/component.hpp" // for Make, Renderer
#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
#include "ftxui/component/event.hpp" // for Event
#include "ftxui/component/mouse.hpp" // for Mouse
#include "ftxui/dom/elements.hpp" // for Element, operator|, reflect
#include "ftxui/screen/box.hpp" // for Box
namespace ftxui {
// @brief A component rendering Element from a function.
class RendererBase : public ComponentBase {
public:
// Access this interface from a Component
static RendererBase* From(Component component) {
return static_cast<RendererBase*>(component.get());
}
// Constructor.
RendererBase(std::function<Element()> render) : render_(std::move(render)) {}
// Component implementation.
Element Render() override { return render_(); }
protected:
std::function<Element()> render_;
};
/// @brief Return a component, using |render| to render its interface.
/// @param render The function drawing the interface.
/// @ingroup component
@@ -40,7 +26,14 @@ class RendererBase : public ComponentBase {
/// screen.Loop(renderer);
/// ```
Component Renderer(std::function<Element()> render) {
return Make<RendererBase>(std::move(render));
class Impl : public ComponentBase {
public:
Impl(std::function<Element()> render) : render_(std::move(render)) {}
Element Render() override { return render_(); }
std::function<Element()> render_;
};
return Make<Impl>(std::move(render));
}
/// @brief Return a new Component, similar to |child|, but using |render| as the
@@ -69,6 +62,48 @@ Component Renderer(Component child, std::function<Element()> render) {
return renderer;
}
/// @brief Return a focusable component, using |render| to render its interface.
/// @param render The function drawing the interface, taking a boolean telling
/// whether the component is focused or not.
/// @ingroup component
///
/// ### Example
///
/// ```cpp
/// auto screen = ScreenInteractive::TerminalOutput();
/// auto renderer = Renderer([] (bool focused) {
/// if (focused)
/// return text("My interface") | inverted;
/// else
/// return text("My interface") | inverted;
/// });
/// screen.Loop(renderer);
/// ```
Component Renderer(std::function<Element(bool)> render) {
class Impl : public ComponentBase {
public:
Impl(std::function<Element(bool)> render) : render_(std::move(render)) {}
private:
Element Render() override { return render_(Focused()) | reflect(box_); }
bool Focusable() const override { return true; }
bool OnEvent(Event event) override {
if (event.is_mouse() && box_.Contain(event.mouse().x, event.mouse().y)) {
if (!CaptureMouse(event))
return false;
TakeFocus();
}
return false;
}
Box box_;
std::function<Element(bool)> render_;
};
return Make<Impl>(std::move(render));
}
} // namespace ftxui
// Copyright 2021 Arthur Sonzogni. All rights reserved.