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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-28 16:29:34 +08:00
Update every component examples.
Use the functional style instead of classes.
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@@ -12,10 +12,9 @@
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#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
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#include "ftxui/screen/string.hpp" // for to_wstring
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using namespace ftxui;
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int main(int argc, const char* argv[]) {
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using namespace ftxui;
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class MyComponent : public ComponentBase {
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private:
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std::vector<std::wstring> left_menu_entries = {
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L"0%", L"10%", L"20%", L"30%", L"40%",
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L"50%", L"60%", L"70%", L"80%", L"90%",
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@@ -28,12 +27,13 @@ class MyComponent : public ComponentBase {
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int right_menu_selected = 0;
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Component left_menu_ = Menu(&left_menu_entries, &left_menu_selected);
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Component right_menu_ = Menu(&right_menu_entries, &right_menu_selected);
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Component container = Container::Horizontal({
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left_menu_,
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right_menu_,
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});
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Element Render() override {
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auto renderer = Renderer(container, [&] {
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int sum = left_menu_selected * 10 + right_menu_selected;
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return vbox({
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// -------- Top panel --------------
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@@ -67,22 +67,12 @@ class MyComponent : public ComponentBase {
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}),
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}) |
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border;
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}
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});
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public:
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MyComponent() {
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Add(container);
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MenuBase::From(left_menu_)->on_enter = [this]() { on_enter(); };
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MenuBase::From(right_menu_)->on_enter = [this]() { on_enter(); };
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}
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std::function<void()> on_enter = []() {};
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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auto component = Make<MyComponent>();
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component->on_enter = screen.ExitLoopClosure();
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screen.Loop(component);
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MenuBase::From(left_menu_)->on_enter = screen.ExitLoopClosure();
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MenuBase::From(right_menu_)->on_enter = screen.ExitLoopClosure();
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screen.Loop(renderer);
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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