Update every component examples.

Use the functional style instead of classes.
This commit is contained in:
ArthurSonzogni
2021-05-14 00:45:03 +02:00
parent c9aa1805eb
commit 58287c147a
9 changed files with 233 additions and 358 deletions

View File

@@ -11,67 +11,59 @@
using namespace ftxui;
class MyComponent : public ComponentBase {
private:
std::vector<std::wstring> tab_values_ = {
int main(int argc, const char* argv[]) {
std::vector<std::wstring> tab_values{
L"tab_1",
L"tab_2",
L"tab_3",
};
int tab_selected_ = 0;
Component tab_toggle_ = Toggle(&tab_values_, &tab_selected_);
int tab_selected = 0;
auto tab_toggle = Toggle(&tab_values, &tab_selected);
std::vector<std::wstring> tab_1_entries_ = {
std::vector<std::wstring> tab_1_entries{
L"Forest",
L"Water",
L"I don't know",
};
int tab_1_selected_ = 0;
int tab_1_selected = 0;
std::vector<std::wstring> tab_2_entries_ = {
std::vector<std::wstring> tab_2_entries{
L"Hello",
L"Hi",
L"Hay",
};
int tab_2_selected_ = 0;
int tab_2_selected = 0;
std::vector<std::wstring> tab_3_entries_ = {
std::vector<std::wstring> tab_3_entries{
L"Table",
L"Nothing",
L"Is",
L"Empty",
};
int tab_3_selected_ = 0;
Component tab_container_ =
Container::Tab(&tab_selected_,
{
Radiobox(&tab_1_entries_, &tab_1_selected_),
Radiobox(&tab_2_entries_, &tab_2_selected_),
Radiobox(&tab_3_entries_, &tab_3_selected_),
int tab_3_selected = 0;
auto tab_container = Container::Tab(
&tab_selected, {
Radiobox(&tab_1_entries, &tab_1_selected),
Radiobox(&tab_2_entries, &tab_2_selected),
Radiobox(&tab_3_entries, &tab_3_selected),
});
Component container_ = Container::Vertical({
tab_toggle_,
tab_container_,
auto container = Container::Vertical({
tab_toggle,
tab_container,
});
public:
MyComponent() { Add(container_); }
Element Render() {
auto renderer = Renderer(container, [&] {
return vbox({
tab_toggle_->Render(),
tab_toggle->Render(),
separator(),
tab_container_->Render(),
tab_container->Render(),
}) |
border;
}
};
});
int main(int argc, const char* argv[]) {
auto screen = ScreenInteractive::TerminalOutput();
screen.Loop(Make<MyComponent>());
screen.Loop(renderer);
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.