mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-28 16:29:34 +08:00
Refactor directory structure.
The goal is to increase the separation in between: * ftxui::screen * ftxui::dom * ftxui::component
This commit is contained in:
@@ -2,18 +2,17 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/component_vertical.hpp"
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#include "ftxui/component/input.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui::component;
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using namespace ftxui::dom;
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using namespace ftxui;
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class MyComponent : ComponentVertical {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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MyComponent(Delegate* delegate)
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: ComponentVertical(delegate),
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input_1(delegate->NewChild()),
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input_2(delegate->NewChild()),
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@@ -45,7 +44,7 @@ class MyComponent : ComponentVertical {
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};
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int main(int argc, const char* argv[]) {
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auto screen = ftxui::ScreenInteractive::TerminalOutput();
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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@@ -2,18 +2,15 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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int main(int argc, const char *argv[])
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{
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auto screen = ftxui::ScreenInteractive::FixedSize(30, 3);
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ftxui::component::Menu menu(screen.delegate());
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menu.entries = {
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L"entry 1",
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L"entry 2",
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L"entry 3"
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};
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int main(int argc, const char* argv[]) {
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using namespace ftxui::component;
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using namespace ftxui::screen;
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auto screen = ScreenInteractive::FixedSize(30, 3);
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Menu menu(screen.delegate());
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menu.entries = {L"entry 1", L"entry 2", L"entry 3"};
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menu.selected = 0;
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menu.on_enter = screen.ExitLoopClosure();
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@@ -2,10 +2,10 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/component_horizontal.hpp"
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#include "ftxui/component/component_vertical.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui::component;
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@@ -13,7 +13,7 @@ using namespace ftxui::dom;
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class MyComponent : ComponentHorizontal {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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MyComponent(Delegate* delegate)
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: ComponentHorizontal(delegate),
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left_menu(delegate->NewChild()),
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right_menu(delegate->NewChild()) {
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@@ -66,7 +66,7 @@ class MyComponent : ComponentHorizontal {
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int main(int argc, const char *argv[])
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{
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auto screen = ftxui::ScreenInteractive::TerminalOutput();
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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@@ -3,16 +3,15 @@
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#include "ftxui/component/component_horizontal.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui;
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using namespace ftxui::component;
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using namespace ftxui::dom;
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class MyComponent : ComponentHorizontal {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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MyComponent(Delegate* delegate)
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: ComponentHorizontal(delegate),
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menu_1(delegate->NewChild()),
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menu_2(delegate->NewChild()),
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@@ -76,8 +75,7 @@ class MyComponent : ComponentHorizontal {
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int main(int argc, const char *argv[])
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{
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//auto screen = ftxui::ScreenInteractive::TerminalOutput();
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auto screen = ftxui::ScreenInteractive::Fullscreen();
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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@@ -2,18 +2,17 @@
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#include <thread>
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#include "ftxui/component/component_vertical.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/component/menu.hpp"
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui;
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using namespace ftxui::component;
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using namespace ftxui::dom;
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class MyComponent : ComponentVertical {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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MyComponent(Delegate* delegate)
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: ComponentVertical(delegate),
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toggle(delegate->NewChild()),
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menu(delegate->NewChild()) {
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@@ -39,7 +38,7 @@ class MyComponent : ComponentVertical {
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int main(int argc, const char *argv[])
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{
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auto screen = ftxui::ScreenInteractive::TerminalOutput();
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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@@ -2,19 +2,18 @@
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#include <iostream>
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#include <thread>
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#include "ftxui/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/component/component_horizontal.hpp"
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#include "ftxui/component/component_vertical.hpp"
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#include "ftxui/component/screen_interactive.hpp"
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/util/string.hpp"
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using namespace ftxui;
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using namespace ftxui::component;
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using namespace ftxui::dom;
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class MyComponent : ComponentVertical {
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public:
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MyComponent(ftxui::component::Delegate* delegate)
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MyComponent(Delegate* delegate)
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: ComponentVertical(delegate),
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toggle_1(delegate->NewChild()),
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toggle_2(delegate->NewChild()),
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@@ -62,7 +61,7 @@ class MyComponent : ComponentVertical {
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};
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int main(int argc, const char* argv[]) {
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auto screen = ftxui::ScreenInteractive::TerminalOutput();
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component(screen.delegate());
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop();
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