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Avoid breaking changes.
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@@ -22,7 +22,7 @@ using Elements = std::vector<Element>;
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class Node {
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class Node {
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public:
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public:
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Node();
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Node();
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explicit Node(Elements children);
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Node(Elements children);
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Node(const Node&) = delete;
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Node(const Node&) = delete;
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Node(const Node&&) = delete;
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Node(const Node&&) = delete;
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Node& operator=(const Node&) = delete;
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Node& operator=(const Node&) = delete;
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@@ -36,8 +36,8 @@ class TableSelection;
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class Table {
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class Table {
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public:
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public:
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Table();
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Table();
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explicit Table(std::vector<std::vector<std::string>>);
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Table(std::vector<std::vector<std::string>>);
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explicit Table(std::vector<std::vector<Element>>);
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Table(std::vector<std::vector<Element>>);
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Table(std::initializer_list<std::vector<std::string>> init);
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Table(std::initializer_list<std::vector<std::string>> init);
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TableSelection SelectAll();
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TableSelection SelectAll();
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TableSelection SelectCell(int column, int row);
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TableSelection SelectCell(int column, int row);
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