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https://github.com/ArthurSonzogni/FTXUI.git
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Make component more functionnal
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@@ -1,59 +1,82 @@
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#include "ftxui/component/toggle.hpp"
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/event.hpp" // for Event, Event::Return
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include <functional> // for function
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#include <memory> // for allocator, __shared_ptr_access
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#include <string> // for wstring, basic_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Toggle, Make
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/container.hpp" // for Container
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#include "ftxui/component/event.hpp" // for Event, Event::Return
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element
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using namespace ftxui;
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class MyComponent : public Component {
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public:
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MyComponent() {
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Add(&container_);
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container_.Add(&toggle_1_);
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container_.Add(&toggle_2_);
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container_.Add(&toggle_3_);
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container_.Add(&toggle_4_);
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toggle_1_.entries = {L"On", L"Off"};
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toggle_2_.entries = {L"Enabled", L"Disabled"};
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toggle_3_.entries = {L"10€", L"0€"};
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toggle_4_.entries = {L"Nothing", L"One element", L"Several elements"};
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}
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std::function<void()> on_enter = []() {};
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class MyComponent : public ComponentBase {
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private:
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Container container_ = Container::Vertical();
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Toggle toggle_1_;
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Toggle toggle_2_;
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Toggle toggle_3_;
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Toggle toggle_4_;
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std::vector<std::wstring> toggle_1_entries_ = {
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L"On",
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L"Off",
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};
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std::vector<std::wstring> toggle_2_entries_ = {
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L"Enabled",
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L"Disabled",
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};
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std::vector<std::wstring> toggle_3_entries_ = {
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L"10€",
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L"0€",
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};
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std::vector<std::wstring> toggle_4_entries_ = {
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L"Nothing",
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L"One element",
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L"Several elements",
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};
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int toggle_1_selected_ = 0;
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int toggle_2_selected_ = 0;
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int toggle_3_selected_ = 0;
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int toggle_4_selected_ = 0;
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Component toggle_1_ = Toggle(&toggle_1_entries_, &toggle_1_selected_);
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Component toggle_2_ = Toggle(&toggle_2_entries_, &toggle_2_selected_);
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Component toggle_3_ = Toggle(&toggle_3_entries_, &toggle_3_selected_);
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Component toggle_4_ = Toggle(&toggle_4_entries_, &toggle_4_selected_);
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std::function<void()> exit_;
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Element Render() override {
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return vbox({
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text(L"Choose your options:"),
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text(L""),
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hbox(text(L" * Poweroff on startup : "), toggle_1_.Render()),
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hbox(text(L" * Out of process : "), toggle_2_.Render()),
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hbox(text(L" * Price of the information : "), toggle_3_.Render()),
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hbox(text(L" * Number of elements : "), toggle_4_.Render()),
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hbox(text(L" * Poweroff on startup : "), toggle_1_->Render()),
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hbox(text(L" * Out of process : "), toggle_2_->Render()),
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hbox(text(L" * Price of the information : "), toggle_3_->Render()),
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hbox(text(L" * Number of elements : "), toggle_4_->Render()),
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});
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}
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bool OnEvent(Event event) override {
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if (event == Event::Return) {
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on_enter();
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exit_();
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return true;
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}
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return Component::OnEvent(event);
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return ComponentBase::OnEvent(event);
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}
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public:
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MyComponent(std::function<void()> exit) : exit_(exit) {
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Add(Container::Vertical({
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toggle_1_,
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toggle_2_,
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toggle_3_,
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toggle_4_,
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}));
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}
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};
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int main(int argc, const char* argv[]) {
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auto screen = ScreenInteractive::TerminalOutput();
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MyComponent component;
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component.on_enter = screen.ExitLoopClosure();
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screen.Loop(&component);
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screen.Loop(Make<MyComponent>(screen.ExitLoopClosure()));
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}
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// Copyright 2020 Arthur Sonzogni. All rights reserved.
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