Implement a lot of new features.

This commit deserve to be cut into at least 8 sub commit. Sorry, I
acknowledge this is bad... Here are the new features:

 * dom decorator: bold, dim, underlined, inverted.
 * component mechanism
 * components
   * menu
   * toogle
This commit is contained in:
Arthur Sonzogni
2018-10-09 19:06:03 +02:00
parent dd92b89611
commit 711b71688e
63 changed files with 1590 additions and 260 deletions

View File

@@ -0,0 +1,57 @@
#ifndef FTXUI_DOM_ELEMENTS_HPP
#define FTXUI_DOM_ELEMENTS_HPP
#include "ftxui/dom/node.hpp"
namespace ftxui {
namespace dom {
using Element = std::unique_ptr<Node>;
using Child = std::unique_ptr<Node>;
using Children = std::vector<Child>;
// --- Layout ----
Element vbox(Children);
Element hbox(Children);
Element flex();
// --- Widget --
Element text(std::wstring text);
Element separator();
Element gauge(float ratio);
Element frame(Child);
Element frame(Child title, Child content);
// -- Decorator (Style) ---
Element bold(Element);
Element dim(Element);
Element inverted(Element);
Element underlined(Element);
// --- Decorator ---
Element hcenter(Element);
Element vcenter(Element);
Element center(Element);
Element flex(Element);
template <class... Args>
Children unpack(Args... args) {
Children vec;
(vec.push_back(std::forward<Args>(args)), ...);
return vec;
}
template <class... Args>
Element vbox(Args... children) {
return vbox(unpack(std::forward<Args>(children)...));
}
template <class... Args>
Element hbox(Args... children) {
return hbox(unpack(std::forward<Args>(children)...));
}
}; // namespace dom
}; // namespace ftxui
#endif /* end of include guard: FTXUI_DOM_ELEMENTS_HPP */

View File

@@ -0,0 +1,44 @@
#ifndef DOM_NODE_HPP
#define DOM_NODE_HPP
#include <memory>
#include <vector>
#include "ftxui/requirement.hpp"
#include "ftxui/screen.hpp"
#include "ftxui/box.hpp"
namespace ftxui {
namespace dom {
class Node {
public:
Node();
Node(std::vector<std::unique_ptr<Node>> children);
virtual ~Node();
// Step 1: Direction parent <= children.
// Compute layout requirement. Tell parent what dimensions this
// element wants to be.
virtual void ComputeRequirement();
Requirement requirement() { return requirement_; }
// Step 2: Direction parent => children.
// Assign this element its final dimensions.
virtual void SetBox(Box box);
// Step 3: Draw this element.
virtual void Render(Screen& screen);
std::vector<std::unique_ptr<Node>> children;
protected:
Requirement requirement_;
Box box_;
};
void Render(Screen& screen, Node* node);
}; // namespace dom
}; // namespace ftxui
#endif /* end of include guard: DOM_NODE_HPP */