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Component decorators (#354)
Add decorator variants for decorator components Add the "pipe" operator for components, similar to what was done for Elements. We are able to put something like: ``` Button(...) | Maybe(&show_button) ``` Add decorators for: - `Maybe` - `CatchEvent` - `Renderer` Signed-off-by: Kefu Chai <tchaikov@gmail.com> Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@@ -1,38 +1,86 @@
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#include <functional> // for function
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#include <memory> // for make_unique, __shared_ptr_access, __shared_ptr_access<>::element_type, shared_ptr
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#include <utility> // for move
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#include "ftxui/component/component.hpp" // for Make, Maybe
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#include "ftxui/component/component_base.hpp" // for ComponentBase, Component
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#include "ftxui/component/component.hpp" // for ComponentDecorator, Maybe, Make
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#include "ftxui/component/component_base.hpp" // for Component, ComponentBase
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#include "ftxui/component/event.hpp" // for Event
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#include "ftxui/dom/elements.hpp" // for Element
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#include "ftxui/dom/node.hpp" // for Node
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namespace ftxui {
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Component Maybe(Component child, const bool* show) {
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Component Maybe(Component child, std::function<bool()> show) {
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class Impl : public ComponentBase {
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public:
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Impl(const bool* show) : show_(show) {}
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Impl(std::function<bool()> show) : show_(std::move(show)) {}
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private:
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Element Render() override {
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return *show_ ? ComponentBase::Render() : std::make_unique<Node>();
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return show_() ? ComponentBase::Render() : std::make_unique<Node>();
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}
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bool Focusable() const override {
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return *show_ && ComponentBase::Focusable();
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return show_() && ComponentBase::Focusable();
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}
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bool OnEvent(Event event) override {
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return *show_ && ComponentBase::OnEvent(event);
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return show_() && ComponentBase::OnEvent(event);
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}
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const bool* show_;
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std::function<bool()> show_;
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};
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auto maybe = Make<Impl>(show);
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auto maybe = Make<Impl>(std::move(show));
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maybe->Add(std::move(child));
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return maybe;
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}
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/// @brief Decorate a component. It is shown only when the |show| function
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/// returns true.
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/// @params show a function returning whether the decoratorated component should
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/// be shown.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto component = Renderer([]{ return "Hello World!"; });
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/// auto maybe_component = component | Maybe([&]{ return counter == 42; });
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/// ```
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ComponentDecorator Maybe(std::function<bool()> show) {
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return [show = std::move(show)](Component child) mutable {
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return Maybe(child, std::move(show));
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};
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}
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/// @brief Decorate a component |child|. It is shown only when |show| is true.
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/// @params child the compoennt to decorate.
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/// @params show a boolean. |child| is shown when |show| is true.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto component = Renderer([]{ return "Hello World!"; });
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/// auto maybe_component = Maybe(component, &show);
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/// ```
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Component Maybe(Component child, const bool* show) {
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return Maybe(child, [show] { return *show; });
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}
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/// @brief Decorate a component. It is shown only when |show| is true.
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/// @params show a boolean. |child| is shown when |show| is true.
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/// @ingroup component
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///
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/// ### Example
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///
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/// ```cpp
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/// auto component = Renderer([]{ return "Hello World!"; });
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/// auto maybe_component = component | Maybe(&show);
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/// ```
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ComponentDecorator Maybe(const bool* show) {
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return [show](Component child) { return Maybe(child, show); };
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}
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} // namespace ftxui
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// Copyright 2021 Arthur Sonzogni. All rights reserved.
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