mirror of
https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-28 16:29:34 +08:00
Update examples to use std::string. (#182)
In examples and tests, use std::string. In addtion: 1. Address follow-up from: https://github.com/ArthurSonzogni/FTXUI/pull/179 2. Fix a bug when Input is used with std::string.
This commit is contained in:
@@ -6,7 +6,6 @@
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/deprecated.hpp" // for text
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#include "ftxui/dom/elements.hpp" // for separator, gauge, Element, operator|, vbox, border
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using namespace ftxui;
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@@ -27,7 +26,7 @@ int main(int argc, const char* argv[]) {
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// Modify the way to render them on screen:
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auto component = Renderer(buttons, [&] {
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return vbox({
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text(L"value = " + std::to_wstring(value)),
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text("value = " + std::to_string(value)),
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separator(),
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gauge(value * 0.01f),
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separator(),
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@@ -1,13 +1,12 @@
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#include <memory> // for __shared_ptr_access, allocator_traits<>::value_type, shared_ptr
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#include <string> // for operator+
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#include <memory> // for shared_ptr, __shared_ptr_access, allocator_traits<>::value_type
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#include <string> // for operator+, to_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Vertical
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/elements.hpp" // for Element, operator|, size, border, frame, HEIGHT, LESS_THAN
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#include "ftxui/screen/string.hpp" // for to_wstring
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#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
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using namespace ftxui;
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@@ -21,7 +20,8 @@ int main(int argc, const char* argv[]) {
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auto container = Container::Vertical({});
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for (int i = 0; i < size; ++i) {
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states[i].checked = false;
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container->Add(Checkbox(L"Checkbox" + to_wstring(i), &states[i].checked));
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container->Add(
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Checkbox("Checkbox" + std::to_string(i), &states[i].checked));
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}
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auto component = Renderer(container, [&] {
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@@ -1,13 +1,12 @@
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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for operator+, to_wstring
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#include <string> // for operator+, to_string
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Button, Horizontal, Renderer
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for ButtonOption
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#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
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#include "ftxui/dom/deprecated.hpp" // for text
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#include "ftxui/dom/elements.hpp" // for separator, Element, operator|, vbox, border
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#include "ftxui/dom/elements.hpp" // for text, separator, Element, operator|, vbox, border
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using namespace ftxui;
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@@ -38,9 +37,9 @@ int main(int argc, const char* argv[]) {
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// children reacts to events is maintained.
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auto leftpane = Renderer(left_buttons, [&] {
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return vbox({
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text(L"This is the left control"),
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text("This is the left control"),
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separator(),
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text(L"Left button count: " + std::to_wstring(left_count)),
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text("Left button count: " + std::to_string(left_count)),
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left_buttons->Render(),
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}) |
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border;
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@@ -48,9 +47,9 @@ int main(int argc, const char* argv[]) {
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auto rightpane = Renderer(right_buttons, [&] {
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return vbox({
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text(L"This is the right control"),
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text("This is the right control"),
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separator(),
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text(L"Right button count: " + std::to_wstring(right_count)),
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text("Right button count: " + std::to_string(right_count)),
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right_buttons->Render(),
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}) |
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border;
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@@ -1,20 +1,18 @@
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#include <functional> // for function
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#include <memory> // for shared_ptr, allocator, __shared_ptr_access
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#include <string> // for wstring, basic_string
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#include <string> // for string, basic_string
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#include <vector> // for vector
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#include "ftxui/component/captured_mouse.hpp" // for ftxui
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#include "ftxui/component/component.hpp" // for Slider, Checkbox, Vertical, Renderer, Button, Menu, Radiobox, Toggle
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#include "ftxui/component/component.hpp" // for Slider, Checkbox, Vertical, Renderer, Button, Input, Menu, Radiobox, Toggle
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/deprecated.hpp" // for Input
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/deprecated.hpp" // for text
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#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, xflex, WIDTH, hbox, vbox, EQUAL, border, GREATER_THAN
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#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, xflex, text, WIDTH, hbox, vbox, EQUAL, border, GREATER_THAN
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using namespace ftxui;
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// Display a component nicely with a title on the left.
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Component Wrap(std::wstring name, Component component) {
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Component Wrap(std::string name, Component component) {
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return Renderer(component, [name, component] {
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return hbox({
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text(name) | size(WIDTH, EQUAL, 8),
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@@ -30,24 +28,24 @@ int main(int argc, const char* argv[]) {
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// -- Menu
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// ----------------------------------------------------------------------
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const std::vector<std::wstring> menu_entries = {
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L"Menu 1",
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L"Menu 2",
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L"Menu 3",
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L"Menu 4",
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const std::vector<std::string> menu_entries = {
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"Menu 1",
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"Menu 2",
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"Menu 3",
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"Menu 4",
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};
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int menu_selected = 0;
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auto menu = Menu(&menu_entries, &menu_selected);
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menu = Wrap(L"Menu", menu);
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menu = Wrap("Menu", menu);
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// -- Toggle------------------------------------------------------------------
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int toggle_selected = 0;
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std::vector<std::wstring> toggle_entries = {
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L"Toggle_1",
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L"Toggle_2",
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std::vector<std::string> toggle_entries = {
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"Toggle_1",
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"Toggle_2",
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};
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auto toggle = Toggle(&toggle_entries, &toggle_selected);
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toggle = Wrap(L"Toggle", toggle);
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toggle = Wrap("Toggle", toggle);
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// -- Checkbox ---------------------------------------------------------------
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bool checkbox_1_selected = false;
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@@ -57,40 +55,40 @@ int main(int argc, const char* argv[]) {
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Checkbox("checkbox1", &checkbox_1_selected),
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Checkbox("checkbox2", &checkbox_2_selected),
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});
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checkboxes = Wrap(L"Checkbox", checkboxes);
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checkboxes = Wrap("Checkbox", checkboxes);
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// -- Radiobox ---------------------------------------------------------------
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int radiobox_selected = 0;
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std::vector<std::wstring> radiobox_entries = {
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L"Radiobox 1",
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L"Radiobox 2",
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L"Radiobox 3",
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L"Radiobox 4",
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std::vector<std::string> radiobox_entries = {
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"Radiobox 1",
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"Radiobox 2",
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"Radiobox 3",
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"Radiobox 4",
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};
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auto radiobox = Radiobox(&radiobox_entries, &radiobox_selected);
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radiobox = Wrap(L"Radiobox", radiobox);
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radiobox = Wrap("Radiobox", radiobox);
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// -- Input ------------------------------------------------------------------
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std::wstring input_label;
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auto input = Input(&input_label, L"placeholder");
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input = Wrap(L"Input", input);
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std::string input_label;
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auto input = Input(&input_label, "placeholder");
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input = Wrap("Input", input);
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// -- Button -----------------------------------------------------------------
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std::wstring button_label = L"Quit";
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std::string button_label = "Quit";
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std::function<void()> on_button_clicked_;
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auto button = Button(&button_label, screen.ExitLoopClosure());
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button = Wrap(L"Button", button);
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button = Wrap("Button", button);
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// -- Slider -----------------------------------------------------------------
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int slider_value_1 = 12;
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int slider_value_2 = 56;
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int slider_value_3 = 128;
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auto sliders = Container::Vertical({
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Slider(L"R:", &slider_value_1, 0, 256, 1),
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Slider(L"G:", &slider_value_2, 0, 256, 1),
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Slider(L"B:", &slider_value_3, 0, 256, 1),
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Slider("R:", &slider_value_1, 0, 256, 1),
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Slider("G:", &slider_value_2, 0, 256, 1),
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Slider("B:", &slider_value_3, 0, 256, 1),
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});
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sliders = Wrap(L"Slider", sliders);
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sliders = Wrap("Slider", sliders);
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// -- Layout -----------------------------------------------------------------
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auto layout = Container::Vertical({
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@@ -3,7 +3,7 @@
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#include <cmath> // for sin
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#include <functional> // for ref, reference_wrapper, function
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#include <memory> // for allocator, shared_ptr, __shared_ptr_access
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#include <string> // for wstring, basic_string, operator+, char_traits, to_wstring
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#include <string> // for string, basic_string, operator+, char_traits, to_string
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#include <thread> // for sleep_for, thread
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#include <utility> // for move
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#include <vector> // for vector
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@@ -12,10 +12,8 @@
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#include "ftxui/component/component.hpp" // for Checkbox, Renderer, Horizontal, Vertical, Menu, Radiobox, Tab, Toggle
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#include "ftxui/component/component_base.hpp" // for ComponentBase
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#include "ftxui/component/component_options.hpp" // for InputOption
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#include "ftxui/component/deprecated.hpp" // for Input
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#include "ftxui/component/event.hpp" // for Event, Event::Custom
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#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
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#include "ftxui/dom/deprecated.hpp" // for text
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#include "ftxui/dom/elements.hpp" // for operator|, color, bgcolor, filler, Element, size, vbox, flex, hbox, graph, separator, EQUAL, WIDTH, hcenter, bold, border, window, HEIGHT, Elements, hflow, flex_grow, frame, gauge, LESS_THAN, spinner, dim, GREATER_THAN
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#include "ftxui/screen/color.hpp" // for Color, Color::BlueLight, Color::RedLight, Color::Black, Color::Blue, Color::Cyan, Color::CyanLight, Color::GrayDark, Color::GrayLight, Color::Green, Color::GreenLight, Color::Magenta, Color::MagentaLight, Color::Red, Color::White, Color::Yellow, Color::YellowLight, Color::Default
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@@ -41,42 +39,42 @@ int main(int argc, const char* argv[]) {
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auto htop = Renderer([&] {
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auto frequency = vbox({
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text(L"Frequency [Mhz]") | hcenter,
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text("Frequency [Mhz]") | hcenter,
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hbox({
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vbox({
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text(L"2400 "),
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text("2400 "),
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filler(),
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text(L"1200 "),
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text("1200 "),
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filler(),
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text(L"0 "),
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text("0 "),
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}),
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graph(std::ref(my_graph)) | flex,
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}) | flex,
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});
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auto utilization = vbox({
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text(L"Utilization [%]") | hcenter,
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text("Utilization [%]") | hcenter,
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hbox({
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vbox({
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text(L"100 "),
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text("100 "),
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filler(),
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text(L"50 "),
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text("50 "),
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filler(),
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text(L"0 "),
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text("0 "),
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}),
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graph(std::ref(my_graph)) | color(Color::RedLight),
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}) | flex,
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});
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auto ram = vbox({
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text(L"Ram [Mo]") | hcenter,
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text("Ram [Mo]") | hcenter,
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hbox({
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vbox({
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text(L"8192"),
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text("8192"),
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filler(),
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text(L"4096 "),
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text("4096 "),
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filler(),
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text(L"0 "),
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text("0 "),
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}),
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graph(std::ref(my_graph)) | color(Color::BlueLight),
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}) | flex,
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@@ -94,56 +92,56 @@ int main(int argc, const char* argv[]) {
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flex | border;
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});
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const std::vector<std::wstring> compiler_entries = {
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L"gcc",
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L"clang",
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L"emcc",
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L"game_maker",
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L"Ada compilers",
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L"ALGOL 60 compilers",
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L"ALGOL 68 compilers",
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L"Assemblers (Intel *86)",
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L"Assemblers (Motorola 68*)",
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L"Assemblers (Zilog Z80)",
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L"Assemblers (other)",
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L"BASIC Compilers",
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L"BASIC interpreters",
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L"Batch compilers",
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L"C compilers",
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L"Source-to-source compilers",
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L"C++ compilers",
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L"C# compilers",
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L"COBOL compilers",
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L"Common Lisp compilers",
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L"D compilers",
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L"DIBOL/DBL compilers",
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L"ECMAScript interpreters",
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L"Eiffel compilers",
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L"Fortran compilers",
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L"Go compilers",
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L"Haskell compilers",
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L"Java compilers",
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L"Pascal compilers",
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L"Perl Interpreters",
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L"PHP compilers",
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L"PL/I compilers",
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L"Python compilers",
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L"Scheme compilers and interpreters",
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L"Smalltalk compilers",
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L"Tcl Interpreters",
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L"VMS Interpreters",
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L"Rexx Interpreters",
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L"CLI compilers",
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const std::vector<std::string> compiler_entries = {
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"gcc",
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"clang",
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"emcc",
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"game_maker",
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"Ada compilers",
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"ALGOL 60 compilers",
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"ALGOL 68 compilers",
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"Assemblers (Intel *86)",
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"Assemblers (Motorola 68*)",
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"Assemblers (Zilog Z80)",
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"Assemblers (other)",
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"BASIC Compilers",
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"BASIC interpreters",
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"Batch compilers",
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"C compilers",
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"Source-to-source compilers",
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"C++ compilers",
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"C# compilers",
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"COBOL compilers",
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"Common Lisp compilers",
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"D compilers",
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"DIBOL/DBL compilers",
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"ECMAScript interpreters",
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"Eiffel compilers",
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"Fortran compilers",
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"Go compilers",
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"Haskell compilers",
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"Java compilers",
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"Pascal compilers",
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"Perl Interpreters",
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"PHP compilers",
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"PL/I compilers",
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"Python compilers",
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"Scheme compilers and interpreters",
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"Smalltalk compilers",
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"Tcl Interpreters",
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"VMS Interpreters",
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"Rexx Interpreters",
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"CLI compilers",
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};
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int compiler_selected = 0;
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Component compiler = Radiobox(&compiler_entries, &compiler_selected);
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std::array<std::wstring, 4> options_label = {
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L"-Wall",
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L"-Werror",
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L"-lpthread",
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L"-O3",
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std::array<std::string, 4> options_label = {
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"-Wall",
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"-Werror",
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"-lpthread",
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"-O3",
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};
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std::array<bool, 4> options_state = {
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false,
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@@ -152,19 +150,19 @@ int main(int argc, const char* argv[]) {
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false,
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};
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std::vector<std::wstring> input_entries;
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std::vector<std::string> input_entries;
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int input_selected = 0;
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Component input = Menu(&input_entries, &input_selected);
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auto input_option = InputOption();
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std::wstring input_add_content;
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std::string input_add_content;
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input_option.on_enter = [&] {
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input_entries.push_back(input_add_content);
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input_add_content = L"";
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input_add_content = "";
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};
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Component input_add = Input(&input_add_content, "input files", input_option);
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std::wstring executable_content_ = L"";
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std::string executable_content_ = "";
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Component executable_ = Input(&executable_content_, "executable");
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Component flags = Container::Vertical({
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@@ -193,33 +191,33 @@ int main(int argc, const char* argv[]) {
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// flags
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for (int i = 0; i < 4; ++i) {
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if (options_state[i]) {
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line.push_back(text(L" "));
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line.push_back(text(" "));
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line.push_back(text(options_label[i]) | dim);
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}
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}
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// Executable
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if (!executable_content_.empty()) {
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line.push_back(text(L" -o ") | bold);
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line.push_back(text(" -o ") | bold);
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line.push_back(text(executable_content_) | color(Color::BlueLight) |
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bold);
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}
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// Input
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for (auto& it : input_entries) {
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line.push_back(text(L" " + it) | color(Color::RedLight));
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line.push_back(text(" " + it) | color(Color::RedLight));
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}
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return line;
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};
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auto compiler_renderer = Renderer(compiler_component, [&] {
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auto compiler_win = window(text(L"Compiler"), compiler->Render() | frame);
|
||||
auto flags_win = window(text(L"Flags"), flags->Render());
|
||||
auto executable_win = window(text(L"Executable:"), executable_->Render());
|
||||
auto compiler_win = window(text("Compiler"), compiler->Render() | frame);
|
||||
auto flags_win = window(text("Flags"), flags->Render());
|
||||
auto executable_win = window(text("Executable:"), executable_->Render());
|
||||
auto input_win =
|
||||
window(text(L"Input"),
|
||||
window(text("Input"),
|
||||
hbox({
|
||||
vbox({
|
||||
hbox({
|
||||
text(L"Add: "),
|
||||
text("Add: "),
|
||||
input_add->Render(),
|
||||
}) | size(WIDTH, EQUAL, 20) |
|
||||
size(HEIGHT, EQUAL, 1),
|
||||
@@ -255,42 +253,42 @@ int main(int argc, const char* argv[]) {
|
||||
auto color_tab_renderer = Renderer([] {
|
||||
return hbox({
|
||||
vbox({
|
||||
color(Color::Default, text(L"Default")),
|
||||
color(Color::Black, text(L"Black")),
|
||||
color(Color::GrayDark, text(L"GrayDark")),
|
||||
color(Color::GrayLight, text(L"GrayLight")),
|
||||
color(Color::White, text(L"White")),
|
||||
color(Color::Blue, text(L"Blue")),
|
||||
color(Color::BlueLight, text(L"BlueLight")),
|
||||
color(Color::Cyan, text(L"Cyan")),
|
||||
color(Color::CyanLight, text(L"CyanLight")),
|
||||
color(Color::Green, text(L"Green")),
|
||||
color(Color::GreenLight, text(L"GreenLight")),
|
||||
color(Color::Magenta, text(L"Magenta")),
|
||||
color(Color::MagentaLight, text(L"MagentaLight")),
|
||||
color(Color::Red, text(L"Red")),
|
||||
color(Color::RedLight, text(L"RedLight")),
|
||||
color(Color::Yellow, text(L"Yellow")),
|
||||
color(Color::YellowLight, text(L"YellowLight")),
|
||||
color(Color::Default, text("Default")),
|
||||
color(Color::Black, text("Black")),
|
||||
color(Color::GrayDark, text("GrayDark")),
|
||||
color(Color::GrayLight, text("GrayLight")),
|
||||
color(Color::White, text("White")),
|
||||
color(Color::Blue, text("Blue")),
|
||||
color(Color::BlueLight, text("BlueLight")),
|
||||
color(Color::Cyan, text("Cyan")),
|
||||
color(Color::CyanLight, text("CyanLight")),
|
||||
color(Color::Green, text("Green")),
|
||||
color(Color::GreenLight, text("GreenLight")),
|
||||
color(Color::Magenta, text("Magenta")),
|
||||
color(Color::MagentaLight, text("MagentaLight")),
|
||||
color(Color::Red, text("Red")),
|
||||
color(Color::RedLight, text("RedLight")),
|
||||
color(Color::Yellow, text("Yellow")),
|
||||
color(Color::YellowLight, text("YellowLight")),
|
||||
}),
|
||||
vbox({
|
||||
bgcolor(Color::Default, text(L"Default")),
|
||||
bgcolor(Color::Black, text(L"Black")),
|
||||
bgcolor(Color::GrayDark, text(L"GrayDark")),
|
||||
bgcolor(Color::GrayLight, text(L"GrayLight")),
|
||||
bgcolor(Color::White, text(L"White")),
|
||||
bgcolor(Color::Blue, text(L"Blue")),
|
||||
bgcolor(Color::BlueLight, text(L"BlueLight")),
|
||||
bgcolor(Color::Cyan, text(L"Cyan")),
|
||||
bgcolor(Color::CyanLight, text(L"CyanLight")),
|
||||
bgcolor(Color::Green, text(L"Green")),
|
||||
bgcolor(Color::GreenLight, text(L"GreenLight")),
|
||||
bgcolor(Color::Magenta, text(L"Magenta")),
|
||||
bgcolor(Color::MagentaLight, text(L"MagentaLight")),
|
||||
bgcolor(Color::Red, text(L"Red")),
|
||||
bgcolor(Color::RedLight, text(L"RedLight")),
|
||||
bgcolor(Color::Yellow, text(L"Yellow")),
|
||||
bgcolor(Color::YellowLight, text(L"YellowLight")),
|
||||
bgcolor(Color::Default, text("Default")),
|
||||
bgcolor(Color::Black, text("Black")),
|
||||
bgcolor(Color::GrayDark, text("GrayDark")),
|
||||
bgcolor(Color::GrayLight, text("GrayLight")),
|
||||
bgcolor(Color::White, text("White")),
|
||||
bgcolor(Color::Blue, text("Blue")),
|
||||
bgcolor(Color::BlueLight, text("BlueLight")),
|
||||
bgcolor(Color::Cyan, text("Cyan")),
|
||||
bgcolor(Color::CyanLight, text("CyanLight")),
|
||||
bgcolor(Color::Green, text("Green")),
|
||||
bgcolor(Color::GreenLight, text("GreenLight")),
|
||||
bgcolor(Color::Magenta, text("Magenta")),
|
||||
bgcolor(Color::MagentaLight, text("MagentaLight")),
|
||||
bgcolor(Color::Red, text("Red")),
|
||||
bgcolor(Color::RedLight, text("RedLight")),
|
||||
bgcolor(Color::Yellow, text("Yellow")),
|
||||
bgcolor(Color::YellowLight, text("YellowLight")),
|
||||
}),
|
||||
}) |
|
||||
hcenter | border;
|
||||
@@ -299,7 +297,7 @@ int main(int argc, const char* argv[]) {
|
||||
auto render_gauge = [&shift](int delta) {
|
||||
float progress = (shift + delta) % 1000 / 1000.f;
|
||||
return hbox({
|
||||
text(std::to_wstring(int(progress * 100)) + L"% ") |
|
||||
text(std::to_string(int(progress * 100)) + "% ") |
|
||||
size(WIDTH, EQUAL, 5),
|
||||
gauge(progress),
|
||||
});
|
||||
@@ -329,8 +327,8 @@ int main(int argc, const char* argv[]) {
|
||||
});
|
||||
|
||||
int tab_index = 0;
|
||||
std::vector<std::wstring> tab_entries = {
|
||||
L"htop", L"color", L"spinner", L"gauge", L"compiler",
|
||||
std::vector<std::string> tab_entries = {
|
||||
"htop", "color", "spinner", "gauge", "compiler",
|
||||
};
|
||||
auto tab_selection = Toggle(&tab_entries, &tab_index);
|
||||
auto tab_content = Container::Tab(
|
||||
@@ -350,7 +348,7 @@ int main(int argc, const char* argv[]) {
|
||||
|
||||
auto main_renderer = Renderer(main_container, [&] {
|
||||
return vbox({
|
||||
text(L"FTXUI Demo") | bold | hcenter,
|
||||
text("FTXUI Demo") | bold | hcenter,
|
||||
tab_selection->Render() | hcenter,
|
||||
tab_content->Render() | flex,
|
||||
});
|
||||
|
@@ -5,17 +5,15 @@
|
||||
#include "ftxui/component/component.hpp" // for Renderer, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/component_options.hpp" // for InputOption
|
||||
#include "ftxui/component/deprecated.hpp" // for Input
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/dom/deprecated.hpp" // for text
|
||||
#include "ftxui/dom/elements.hpp" // for hbox, separator, Element, operator|, vbox, border
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
using namespace ftxui;
|
||||
|
||||
std::wstring first_name;
|
||||
std::wstring last_name;
|
||||
std::wstring password;
|
||||
std::string first_name;
|
||||
std::string last_name;
|
||||
std::string password;
|
||||
|
||||
Component input_first_name = Input(&first_name, "first name");
|
||||
Component input_last_name = Input(&last_name, "last name");
|
||||
@@ -32,11 +30,11 @@ int main(int argc, const char* argv[]) {
|
||||
|
||||
auto renderer = Renderer(component, [&] {
|
||||
return vbox({
|
||||
text(L"Hello " + first_name + L" " + last_name),
|
||||
text("Hello " + first_name + " " + last_name),
|
||||
separator(),
|
||||
hbox(text(L" First name : "), input_first_name->Render()),
|
||||
hbox(text(L" Last name : "), input_last_name->Render()),
|
||||
hbox(text(L" Password : "), input_password->Render()),
|
||||
hbox(text(" First name : "), input_first_name->Render()),
|
||||
hbox(text(" Last name : "), input_last_name->Render()),
|
||||
hbox(text(" Password : "), input_password->Render()),
|
||||
}) |
|
||||
border;
|
||||
});
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include <functional> // for function
|
||||
#include <iostream> // for basic_ostream::operator<<, operator<<, endl, basic_ostream, basic_ostream<>::__ostream_type, cout, ostream
|
||||
#include <string> // for wstring, basic_string, allocator
|
||||
#include <string> // for string, basic_string, allocator
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
@@ -12,10 +12,10 @@ int main(int argc, const char* argv[]) {
|
||||
using namespace ftxui;
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
|
||||
std::vector<std::wstring> entries = {
|
||||
L"entry 1",
|
||||
L"entry 2",
|
||||
L"entry 3",
|
||||
std::vector<std::string> entries = {
|
||||
"entry 1",
|
||||
"entry 2",
|
||||
"entry 3",
|
||||
};
|
||||
int selected = 0;
|
||||
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include <functional> // for function
|
||||
#include <memory> // for allocator, __shared_ptr_access
|
||||
#include <string> // for wstring, basic_string, operator+, to_string
|
||||
#include <string> // for string, basic_string, operator+, to_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
@@ -8,21 +8,17 @@
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/component_options.hpp" // for MenuOption
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/dom/deprecated.hpp" // for text
|
||||
#include "ftxui/dom/elements.hpp" // for separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
|
||||
#include "ftxui/screen/string.hpp" // for to_wstring
|
||||
#include "ftxui/dom/elements.hpp" // for text, separator, bold, hcenter, vbox, hbox, gauge, Element, operator|, border
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
using namespace ftxui;
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
|
||||
std::vector<std::wstring> left_menu_entries = {
|
||||
L"0%", L"10%", L"20%", L"30%", L"40%",
|
||||
L"50%", L"60%", L"70%", L"80%", L"90%",
|
||||
std::vector<std::string> left_menu_entries = {
|
||||
"0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%",
|
||||
};
|
||||
std::vector<std::wstring> right_menu_entries = {
|
||||
L"0%", L"1%", L"2%", L"3%", L"4%", L"5%",
|
||||
L"6%", L"7%", L"8%", L"9%", L"10%",
|
||||
std::vector<std::string> right_menu_entries = {
|
||||
"0%", "1%", "2%", "3%", "4%", "5%", "6%", "7%", "8%", "9%", "10%",
|
||||
};
|
||||
|
||||
auto menu_option = MenuOption();
|
||||
@@ -47,14 +43,14 @@ int main(int argc, const char* argv[]) {
|
||||
hbox({
|
||||
// -------- Left Menu --------------
|
||||
vbox({
|
||||
hcenter(bold(text(L"Percentage by 10%"))),
|
||||
hcenter(bold(text("Percentage by 10%"))),
|
||||
separator(),
|
||||
left_menu_->Render(),
|
||||
}),
|
||||
separator(),
|
||||
// -------- Right Menu --------------
|
||||
vbox({
|
||||
hcenter(bold(text(L"Percentage by 1%"))),
|
||||
hcenter(bold(text("Percentage by 1%"))),
|
||||
separator(),
|
||||
right_menu_->Render(),
|
||||
}),
|
||||
@@ -64,12 +60,12 @@ int main(int argc, const char* argv[]) {
|
||||
// -------- Bottom panel --------------
|
||||
vbox({
|
||||
hbox({
|
||||
text(L" gauge : "),
|
||||
text(" gauge : "),
|
||||
gauge(sum / 100.0),
|
||||
}),
|
||||
hbox({
|
||||
text(L" text : "),
|
||||
text(to_wstring(std::to_string(sum) + " %")),
|
||||
text(" text : "),
|
||||
text(std::to_string(sum) + " %"),
|
||||
}),
|
||||
}),
|
||||
}) |
|
||||
|
@@ -1,19 +1,17 @@
|
||||
#include <stdlib.h> // for EXIT_SUCCESS
|
||||
#include <memory> // for allocator, __shared_ptr_access
|
||||
#include <string> // for wstring, operator+, basic_string, char_traits
|
||||
#include <vector> // for vector, __alloc_traits<>::value_type
|
||||
#include <string> // for string, operator+, basic_string, to_string, char_traits
|
||||
#include <vector> // for vector, __alloc_traits<>::value_type
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Menu, Renderer, Horizontal, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/dom/deprecated.hpp" // for text
|
||||
#include "ftxui/dom/elements.hpp" // for Element, operator|, window, flex, vbox
|
||||
#include "ftxui/screen/string.hpp" // for to_wstring
|
||||
#include "ftxui/dom/elements.hpp" // for text, Element, operator|, window, flex, vbox
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
Component Window(std::wstring title, Component component) {
|
||||
Component Window(std::string title, Component component) {
|
||||
return Renderer(component, [component, title] { //
|
||||
return window(text(title), component->Render()) | flex;
|
||||
});
|
||||
@@ -21,46 +19,46 @@ Component Window(std::wstring title, Component component) {
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
int menu_selected[] = {0, 0, 0};
|
||||
std::vector<std::vector<std::wstring>> menu_entries = {
|
||||
std::vector<std::vector<std::string>> menu_entries = {
|
||||
{
|
||||
L"Ananas",
|
||||
L"Raspberry",
|
||||
L"Citrus",
|
||||
"Ananas",
|
||||
"Raspberry",
|
||||
"Citrus",
|
||||
},
|
||||
{
|
||||
L"Potatoes",
|
||||
L"Weat",
|
||||
L"Rise",
|
||||
"Potatoes",
|
||||
"Weat",
|
||||
"Rise",
|
||||
},
|
||||
{
|
||||
L"Carrot",
|
||||
L"Lettuce",
|
||||
L"Tomato",
|
||||
"Carrot",
|
||||
"Lettuce",
|
||||
"Tomato",
|
||||
},
|
||||
};
|
||||
|
||||
int menu_selected_global = 0;
|
||||
auto menu_global = Container::Vertical(
|
||||
{
|
||||
Window(L"Menu 1", Menu(&menu_entries[0], &menu_selected[0])),
|
||||
Window(L"Menu 2", Menu(&menu_entries[1], &menu_selected[1])),
|
||||
Window(L"Menu 3", Menu(&menu_entries[2], &menu_selected[2])),
|
||||
Window("Menu 1", Menu(&menu_entries[0], &menu_selected[0])),
|
||||
Window("Menu 2", Menu(&menu_entries[1], &menu_selected[1])),
|
||||
Window("Menu 3", Menu(&menu_entries[2], &menu_selected[2])),
|
||||
},
|
||||
&menu_selected_global);
|
||||
|
||||
auto info = Renderer([&] {
|
||||
int g = menu_selected_global;
|
||||
std::wstring value = menu_entries[g][menu_selected[g]];
|
||||
return window(text(L"Content"), //
|
||||
std::string value = menu_entries[g][menu_selected[g]];
|
||||
return window(text("Content"), //
|
||||
vbox({
|
||||
text(L"menu_selected_global = " + to_wstring(g)),
|
||||
text(L"menu_selected[0] = " +
|
||||
to_wstring(menu_selected[0])),
|
||||
text(L"menu_selected[1] = " +
|
||||
to_wstring(menu_selected[1])),
|
||||
text(L"menu_selected[2] = " +
|
||||
to_wstring(menu_selected[2])),
|
||||
text(L"Value = " + value),
|
||||
text("menu_selected_global = " + std::to_string(g)),
|
||||
text("menu_selected[0] = " +
|
||||
std::to_string(menu_selected[0])),
|
||||
text("menu_selected[1] = " +
|
||||
std::to_string(menu_selected[1])),
|
||||
text("menu_selected[2] = " +
|
||||
std::to_string(menu_selected[2])),
|
||||
text("Value = " + value),
|
||||
})) |
|
||||
flex;
|
||||
});
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include <functional> // for function
|
||||
#include <memory> // for shared_ptr, __shared_ptr_access, allocator
|
||||
#include <string> // for wstring, basic_string
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
@@ -15,8 +15,8 @@ int main(int argc, const char* argv[]) {
|
||||
using namespace ftxui;
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
|
||||
std::vector<std::wstring> entries = {
|
||||
L"Monkey", L"Dog", L"Cat", L"Bird", L"Elephant",
|
||||
std::vector<std::string> entries = {
|
||||
"Monkey", "Dog", "Cat", "Bird", "Elephant",
|
||||
};
|
||||
int menu_1_selected_ = 0;
|
||||
int menu_2_selected_ = 0;
|
||||
|
@@ -1,13 +1,12 @@
|
||||
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
|
||||
#include <string> // for wstring, basic_string, char_traits, operator+
|
||||
#include <string> // for string, basic_string, char_traits, operator+
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Button, Renderer, Horizontal, Tab
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
#include "ftxui/dom/deprecated.hpp" // for text
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, Element, filler, text, hbox, separator, center, vbox, bold, border, clear_under, dbox, size, GREATER_THAN, HEIGHT
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
using namespace ftxui;
|
||||
@@ -17,7 +16,7 @@ int main(int argc, const char* argv[]) {
|
||||
int depth = 0;
|
||||
|
||||
// The current rating of FTXUI.
|
||||
std::wstring rating = L"3/5 stars";
|
||||
std::string rating = "3/5 stars";
|
||||
|
||||
// At depth=0, two buttons. One for rating FTXUI and one for quitting.
|
||||
auto button_rate_ftxui = Button("Rate FTXUI", [&] { depth = 1; });
|
||||
@@ -29,9 +28,9 @@ int main(int argc, const char* argv[]) {
|
||||
});
|
||||
auto depth_0_renderer = Renderer(depth_0_container, [&] {
|
||||
return vbox({
|
||||
text(L"Modal dialog example"),
|
||||
text("Modal dialog example"),
|
||||
separator(),
|
||||
text(L"☆☆☆ FTXUI:" + rating + L" ☆☆☆") | bold,
|
||||
text("☆☆☆ FTXUI:" + rating + " ☆☆☆") | bold,
|
||||
filler(),
|
||||
hbox({
|
||||
button_rate_ftxui->Render(),
|
||||
@@ -43,10 +42,10 @@ int main(int argc, const char* argv[]) {
|
||||
});
|
||||
|
||||
// At depth=1, The "modal" window.
|
||||
std::vector<std::wstring> rating_labels = {
|
||||
L"1/5 stars", L"2/5 stars", L"3/5 stars", L"4/5 stars", L"5/5 stars",
|
||||
std::vector<std::string> rating_labels = {
|
||||
"1/5 stars", "2/5 stars", "3/5 stars", "4/5 stars", "5/5 stars",
|
||||
};
|
||||
auto on_rating = [&](std::wstring new_rating) {
|
||||
auto on_rating = [&](std::string new_rating) {
|
||||
rating = new_rating;
|
||||
depth = 0;
|
||||
};
|
||||
@@ -60,7 +59,7 @@ int main(int argc, const char* argv[]) {
|
||||
|
||||
auto depth_1_renderer = Renderer(depth_1_container, [&] {
|
||||
return vbox({
|
||||
text(L"Do you like FTXUI?"),
|
||||
text("Do you like FTXUI?"),
|
||||
separator(),
|
||||
hbox(depth_1_container->Render()),
|
||||
}) |
|
||||
|
@@ -1,4 +1,4 @@
|
||||
#include <string> // for wstring, allocator, basic_string
|
||||
#include <string> // for string, allocator, basic_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
@@ -8,11 +8,11 @@
|
||||
using namespace ftxui;
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
std::vector<std::wstring> radiobox_list = {
|
||||
L"Use gcc",
|
||||
L"Use clang",
|
||||
L"Use emscripten",
|
||||
L"Use tcc",
|
||||
std::vector<std::string> radiobox_list = {
|
||||
"Use gcc",
|
||||
"Use clang",
|
||||
"Use emscripten",
|
||||
"Use tcc",
|
||||
};
|
||||
int selected = 0;
|
||||
|
||||
|
@@ -1,22 +1,21 @@
|
||||
#include <memory> // for __shared_ptr_access, shared_ptr
|
||||
#include <string> // for wstring, operator+
|
||||
#include <memory> // for shared_ptr, __shared_ptr_access
|
||||
#include <string> // for string, basic_string, operator+, to_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Radiobox, Renderer
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
#include "ftxui/dom/elements.hpp" // for Element, operator|, size, border, frame, HEIGHT, LESS_THAN
|
||||
#include "ftxui/screen/string.hpp" // for to_wstring
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, Element, size, border, frame, HEIGHT, LESS_THAN
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
std::vector<std::wstring> entries;
|
||||
std::vector<std::string> entries;
|
||||
int selected = 0;
|
||||
|
||||
for (int i = 0; i < 30; ++i)
|
||||
entries.push_back(L"RadioBox " + to_wstring(i));
|
||||
entries.push_back("RadioBox " + std::to_string(i));
|
||||
auto radiobox = Radiobox(&entries, &selected);
|
||||
auto renderer = Renderer(radiobox, [&] {
|
||||
return radiobox->Render() | frame | size(HEIGHT, LESS_THAN, 10) | border;
|
||||
|
@@ -4,8 +4,7 @@
|
||||
#include "ftxui/component/component.hpp" // for Renderer, Button, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
#include "ftxui/dom/deprecated.hpp" // for text
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, Element, bold, border, center, color
|
||||
#include "ftxui/dom/elements.hpp" // for operator|, Element, text, bold, border, center, color
|
||||
#include "ftxui/screen/color.hpp" // for Color, Color::Red
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
@@ -18,18 +17,18 @@ int main(int argc, const char* argv[]) {
|
||||
// 1. Example of focusable renderer:
|
||||
auto renderer_focusable = Renderer([](bool focused) {
|
||||
if (focused)
|
||||
return text(L"FOCUSABLE RENDERER()") | center | bold | border;
|
||||
return text("FOCUSABLE RENDERER()") | center | bold | border;
|
||||
else
|
||||
return text(L" Focusable renderer() ") | center | border;
|
||||
return text(" Focusable renderer() ") | center | border;
|
||||
});
|
||||
|
||||
// 2. Examples of a non focusable renderer.
|
||||
auto renderer_non_focusable = Renderer([&] {
|
||||
return text(L"~~~~~ Non Focusable renderer() ~~~~~"); //
|
||||
return text("~~~~~ Non Focusable renderer() ~~~~~"); //
|
||||
});
|
||||
|
||||
// 3. Renderer can wrap other components to redefine their Render() function.
|
||||
auto button = Button(L"Wrapped quit button", screen.ExitLoopClosure());
|
||||
auto button = Button("Wrapped quit button", screen.ExitLoopClosure());
|
||||
auto renderer_wrap = Renderer(button, [&] {
|
||||
if (button->Focused())
|
||||
return button->Render() | bold | color(Color::Red);
|
||||
|
@@ -4,19 +4,18 @@
|
||||
#include "ftxui/component/component.hpp" // for Renderer, ResizableSplitBottom, ResizableSplitLeft, ResizableSplitRight, ResizableSplitTop
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
#include "ftxui/dom/deprecated.hpp" // for text
|
||||
#include "ftxui/dom/elements.hpp" // for Element, operator|, center, border
|
||||
#include "ftxui/dom/elements.hpp" // for Element, operator|, text, center, border
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
auto screen = ScreenInteractive::Fullscreen();
|
||||
|
||||
auto middle = Renderer([] { return text(L"middle") | center; });
|
||||
auto left = Renderer([] { return text(L"Left") | center; });
|
||||
auto right = Renderer([] { return text(L"right") | center; });
|
||||
auto top = Renderer([] { return text(L"top") | center; });
|
||||
auto bottom = Renderer([] { return text(L"bottom") | center; });
|
||||
auto middle = Renderer([] { return text("middle") | center; });
|
||||
auto left = Renderer([] { return text("Left") | center; });
|
||||
auto right = Renderer([] { return text("right") | center; });
|
||||
auto top = Renderer([] { return text("top") | center; });
|
||||
auto bottom = Renderer([] { return text("bottom") | center; });
|
||||
|
||||
int left_size = 20;
|
||||
int right_size = 20;
|
||||
|
@@ -7,7 +7,7 @@ using namespace ftxui;
|
||||
int main(int argc, const char* argv[]) {
|
||||
auto screen = ScreenInteractive::TerminalOutput();
|
||||
int value = 50;
|
||||
auto slider = Slider(L"Value:", &value, 0, 100, 1);
|
||||
auto slider = Slider("Value:", &value, 0, 100, 1);
|
||||
screen.Loop(slider);
|
||||
}
|
||||
|
||||
|
@@ -1,26 +1,25 @@
|
||||
#include <memory> // for allocator, shared_ptr, __shared_ptr_access
|
||||
#include <string> // for char_traits, operator+, to_wstring
|
||||
#include <string> // for char_traits, operator+, to_string
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Slider, Renderer, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for ScreenInteractive
|
||||
#include "ftxui/dom/deprecated.hpp" // for text
|
||||
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, vbox, xflex, bgcolor, hbox, GREATER_THAN, WIDTH, border, HEIGHT, LESS_THAN
|
||||
#include "ftxui/dom/elements.hpp" // for separator, operator|, Element, size, text, vbox, xflex, bgcolor, hbox, GREATER_THAN, WIDTH, border, HEIGHT, LESS_THAN
|
||||
#include "ftxui/screen/color.hpp" // for Color
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
Element ColorTile(int red, int green, int blue) {
|
||||
return text(L"") | size(WIDTH, GREATER_THAN, 14) |
|
||||
return text("") | size(WIDTH, GREATER_THAN, 14) |
|
||||
size(HEIGHT, GREATER_THAN, 7) | bgcolor(Color::RGB(red, green, blue));
|
||||
}
|
||||
|
||||
Element ColorString(int red, int green, int blue) {
|
||||
return text(L"RGB = (" + //
|
||||
std::to_wstring(red) + L"," + //
|
||||
std::to_wstring(green) + L"," + //
|
||||
std::to_wstring(blue) + L")" //
|
||||
return text("RGB = (" + //
|
||||
std::to_string(red) + "," + //
|
||||
std::to_string(green) + "," + //
|
||||
std::to_string(blue) + ")" //
|
||||
);
|
||||
}
|
||||
|
||||
@@ -28,9 +27,9 @@ int main(int argc, const char* argv[]) {
|
||||
int red = 128;
|
||||
int green = 25;
|
||||
int blue = 100;
|
||||
auto slider_red = Slider(L"Red :", &red, 0, 255, 1);
|
||||
auto slider_green = Slider(L"Green:", &green, 0, 255, 1);
|
||||
auto slider_blue = Slider(L"Blue :", &blue, 0, 255, 1);
|
||||
auto slider_red = Slider("Red :", &red, 0, 255, 1);
|
||||
auto slider_green = Slider("Green:", &green, 0, 255, 1);
|
||||
auto slider_blue = Slider("Blue :", &blue, 0, 255, 1);
|
||||
|
||||
auto container = Container::Vertical({
|
||||
slider_red,
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
|
||||
#include <string> // for wstring, basic_string
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
@@ -11,33 +11,33 @@
|
||||
using namespace ftxui;
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
std::vector<std::wstring> tab_values{
|
||||
L"tab_1",
|
||||
L"tab_2",
|
||||
L"tab_3",
|
||||
std::vector<std::string> tab_values{
|
||||
"tab_1",
|
||||
"tab_2",
|
||||
"tab_3",
|
||||
};
|
||||
int tab_selected = 0;
|
||||
auto tab_toggle = Toggle(&tab_values, &tab_selected);
|
||||
|
||||
std::vector<std::wstring> tab_1_entries{
|
||||
L"Forest",
|
||||
L"Water",
|
||||
L"I don't know",
|
||||
std::vector<std::string> tab_1_entries{
|
||||
"Forest",
|
||||
"Water",
|
||||
"I don't know",
|
||||
};
|
||||
int tab_1_selected = 0;
|
||||
|
||||
std::vector<std::wstring> tab_2_entries{
|
||||
L"Hello",
|
||||
L"Hi",
|
||||
L"Hay",
|
||||
std::vector<std::string> tab_2_entries{
|
||||
"Hello",
|
||||
"Hi",
|
||||
"Hay",
|
||||
};
|
||||
int tab_2_selected = 0;
|
||||
|
||||
std::vector<std::wstring> tab_3_entries{
|
||||
L"Table",
|
||||
L"Nothing",
|
||||
L"Is",
|
||||
L"Empty",
|
||||
std::vector<std::string> tab_3_entries{
|
||||
"Table",
|
||||
"Nothing",
|
||||
"Is",
|
||||
"Empty",
|
||||
};
|
||||
int tab_3_selected = 0;
|
||||
auto tab_container = Container::Tab(
|
||||
|
@@ -1,5 +1,5 @@
|
||||
#include <memory> // for allocator, __shared_ptr_access, shared_ptr
|
||||
#include <string> // for wstring, basic_string
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
@@ -11,33 +11,33 @@
|
||||
using namespace ftxui;
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
std::vector<std::wstring> tab_values{
|
||||
L"tab_1",
|
||||
L"tab_2",
|
||||
L"tab_3",
|
||||
std::vector<std::string> tab_values{
|
||||
"tab_1",
|
||||
"tab_2",
|
||||
"tab_3",
|
||||
};
|
||||
int tab_selected = 0;
|
||||
auto tab_menu = Menu(&tab_values, &tab_selected);
|
||||
|
||||
std::vector<std::wstring> tab_1_entries{
|
||||
L"Forest",
|
||||
L"Water",
|
||||
L"I don't know",
|
||||
std::vector<std::string> tab_1_entries{
|
||||
"Forest",
|
||||
"Water",
|
||||
"I don't know",
|
||||
};
|
||||
int tab_1_selected = 0;
|
||||
|
||||
std::vector<std::wstring> tab_2_entries{
|
||||
L"Hello",
|
||||
L"Hi",
|
||||
L"Hay",
|
||||
std::vector<std::string> tab_2_entries{
|
||||
"Hello",
|
||||
"Hi",
|
||||
"Hay",
|
||||
};
|
||||
int tab_2_selected = 0;
|
||||
|
||||
std::vector<std::wstring> tab_3_entries{
|
||||
L"Table",
|
||||
L"Nothing",
|
||||
L"Is",
|
||||
L"Empty",
|
||||
std::vector<std::string> tab_3_entries{
|
||||
"Table",
|
||||
"Nothing",
|
||||
"Is",
|
||||
"Empty",
|
||||
};
|
||||
int tab_3_selected = 0;
|
||||
auto tab_container = Container::Tab(
|
||||
|
@@ -1,33 +1,32 @@
|
||||
#include <memory> // for allocator, __shared_ptr_access
|
||||
#include <string> // for wstring, basic_string
|
||||
#include <string> // for string, basic_string
|
||||
#include <vector> // for vector
|
||||
|
||||
#include "ftxui/component/captured_mouse.hpp" // for ftxui
|
||||
#include "ftxui/component/component.hpp" // for Toggle, Renderer, Vertical
|
||||
#include "ftxui/component/component_base.hpp" // for ComponentBase
|
||||
#include "ftxui/component/screen_interactive.hpp" // for Component, ScreenInteractive
|
||||
#include "ftxui/dom/deprecated.hpp" // for text
|
||||
#include "ftxui/dom/elements.hpp" // for hbox, vbox, Element
|
||||
#include "ftxui/dom/elements.hpp" // for text, hbox, vbox, Element
|
||||
|
||||
using namespace ftxui;
|
||||
|
||||
int main(int argc, const char* argv[]) {
|
||||
std::vector<std::wstring> toggle_1_entries = {
|
||||
L"On",
|
||||
L"Off",
|
||||
std::vector<std::string> toggle_1_entries = {
|
||||
"On",
|
||||
"Off",
|
||||
};
|
||||
std::vector<std::wstring> toggle_2_entries = {
|
||||
L"Enabled",
|
||||
L"Disabled",
|
||||
std::vector<std::string> toggle_2_entries = {
|
||||
"Enabled",
|
||||
"Disabled",
|
||||
};
|
||||
std::vector<std::wstring> toggle_3_entries = {
|
||||
L"10€",
|
||||
L"0€",
|
||||
std::vector<std::string> toggle_3_entries = {
|
||||
"10€",
|
||||
"0€",
|
||||
};
|
||||
std::vector<std::wstring> toggle_4_entries = {
|
||||
L"Nothing",
|
||||
L"One element",
|
||||
L"Several elements",
|
||||
std::vector<std::string> toggle_4_entries = {
|
||||
"Nothing",
|
||||
"One element",
|
||||
"Several elements",
|
||||
};
|
||||
|
||||
int toggle_1_selected = 0;
|
||||
@@ -48,12 +47,12 @@ int main(int argc, const char* argv[]) {
|
||||
|
||||
auto renderer = Renderer(container, [&] {
|
||||
return vbox({
|
||||
text(L"Choose your options:"),
|
||||
text(L""),
|
||||
hbox(text(L" * Poweroff on startup : "), toggle_1->Render()),
|
||||
hbox(text(L" * Out of process : "), toggle_2->Render()),
|
||||
hbox(text(L" * Price of the information : "), toggle_3->Render()),
|
||||
hbox(text(L" * Number of elements : "), toggle_4->Render()),
|
||||
text("Choose your options:"),
|
||||
text(""),
|
||||
hbox(text(" * Poweroff on startup : "), toggle_1->Render()),
|
||||
hbox(text(" * Out of process : "), toggle_2->Render()),
|
||||
hbox(text(" * Price of the information : "), toggle_3->Render()),
|
||||
hbox(text(" * Number of elements : "), toggle_4->Render()),
|
||||
});
|
||||
});
|
||||
|
||||
|
Reference in New Issue
Block a user