Add clang-tidy. (#368)

This commit is contained in:
Arthur Sonzogni
2022-03-31 02:17:43 +02:00
committed by GitHub
parent 62fb6298be
commit aebde94352
80 changed files with 1958 additions and 1376 deletions

View File

@@ -1,3 +1,4 @@
#include <stdlib.h> // for EXIT_SUCCESS
#include <ftxui/dom/elements.hpp> // for text, operator|, vbox, border, Element, Fit, hbox
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <memory> // for allocator
@@ -5,7 +6,7 @@
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for ftxui
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
auto document = //
hbox({
@@ -30,6 +31,7 @@ int main(int argc, const char* argv[]) {
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
screen.Print();
return EXIT_SUCCESS;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.

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@@ -12,7 +12,7 @@
using namespace ftxui;
#include "./color_info_sorted_2d.ipp" // for ColorInfoSorted2D
int main(int argc, const char* argv[]) {
int main() {
// clang-format off
auto basic_color_display =
vbox(
@@ -83,14 +83,18 @@ int main(int argc, const char* argv[]) {
// True color display.
auto true_color_display = text("TrueColors: 24bits:");
{
int saturation = 255;
const int max_value = 255;
const int value_increment = 8;
const int hue_increment = 6;
int saturation = max_value;
Elements array;
for (int value = 0; value < 255; value += 16) {
for (int value = 0; value < max_value; value += 2 * value_increment) {
Elements line;
for (int hue = 0; hue < 255; hue += 6) {
line.push_back(text("") //
| color(Color::HSV(hue, saturation, value)) //
| bgcolor(Color::HSV(hue, saturation, value + 8)));
for (int hue = 0; hue < max_value; hue += hue_increment) {
line.push_back(
text("") //
| color(Color::HSV(hue, saturation, value)) //
| bgcolor(Color::HSV(hue, saturation, value + value_increment)));
}
array.push_back(hbox(std::move(line)));
}

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@@ -1,9 +1,10 @@
#include <chrono> // for operator""s, chrono_literals
#include <cmath> // for sin
#include <ftxui/dom/elements.hpp> // for operator|, graph, separator, color, Element, vbox, flex, inverted, Fit, hbox, size, border, GREATER_THAN, HEIGHT
#include <ftxui/dom/elements.hpp> // for graph, operator|, separator, color, Element, vbox, flex, inverted, operator|=, Fit, hbox, size, border, GREATER_THAN, HEIGHT
#include <ftxui/screen/screen.hpp> // for Full, Screen
#include <functional> // for ref, reference_wrapper
#include <iostream> // for cout, ostream
#include <memory> // for shared_ptr
#include <string> // for operator<<, string
#include <thread> // for sleep_for
#include <vector> // for vector
@@ -13,15 +14,15 @@
class Graph {
public:
std::vector<int> operator()(int width, int height) {
std::vector<int> operator()(int width, int height) const {
std::vector<int> output(width);
for (int i = 0; i < width; ++i) {
float v = 0;
v += 0.1f * sin((i + shift) * 0.1f);
v += 0.2f * sin((i + shift + 10) * 0.15f);
v += 0.1f * sin((i + shift) * 0.03f);
v *= height;
v += 0.5f * height;
v += 0.1f * sin((i + shift) * 0.1f); // NOLINT
v += 0.2f * sin((i + shift + 10) * 0.15f); // NOLINT
v += 0.1f * sin((i + shift) * 0.03f); // NOLINT
v *= height; // NOLINT
v += 0.5f * height; // NOLINT
output[i] = static_cast<int>(v);
}
return output;
@@ -37,7 +38,7 @@ std::vector<int> triangle(int width, int height) {
return output;
}
int main(int argc, const char* argv[]) {
int main() {
using namespace ftxui;
using namespace std::chrono_literals;
@@ -45,23 +46,26 @@ int main(int argc, const char* argv[]) {
std::string reset_position;
for (int i = 0;; ++i) {
auto document =
hbox({
vbox({
graph(std::ref(my_graph)),
separator(),
graph(triangle) | inverted,
}) | flex,
auto document = hbox({
vbox({
graph(std::ref(my_graph)),
separator(),
vbox({
graph(std::ref(my_graph)) | color(Color::BlueLight),
separator(),
graph(std::ref(my_graph)) | color(Color::RedLight),
separator(),
graph(std::ref(my_graph)) | color(Color::YellowLight),
}) | flex,
}) |
border | size(HEIGHT, GREATER_THAN, 40);
graph(triangle) | inverted,
}) | flex,
separator(),
vbox({
graph(std::ref(my_graph)) | color(Color::BlueLight),
separator(),
graph(std::ref(my_graph)) | color(Color::RedLight),
separator(),
graph(std::ref(my_graph)) | color(Color::YellowLight),
}) | flex,
});
document |= border;
const int min_width = 40;
document |= size(HEIGHT, GREATER_THAN, min_width);
auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
Render(screen, document);
@@ -69,7 +73,8 @@ int main(int argc, const char* argv[]) {
screen.Print();
reset_position = screen.ResetPosition();
std::this_thread::sleep_for(0.03s);
const auto sleep_time = 0.03s;
std::this_thread::sleep_for(sleep_time);
my_graph.shift++;
}

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@@ -1,25 +1,32 @@
#include <ftxui/dom/elements.hpp> // for operator|, color, Element, bgcolor, graph, border
#include <stdlib.h> // for EXIT_SUCCESS
#include <ftxui/dom/elements.hpp> // for operator|=, Element, bgcolor, color, graph, border
#include <ftxui/screen/screen.hpp> // for Fixed, Screen
#include <vector> // for vector
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::DarkBlue, Color::Green, Color::Red, ftxui
#include "ftxui/dom/node.hpp" // for Render
#include "ftxui/screen/color.hpp" // for Color, Color::DarkBlue, Color::Red, ftxui
int main(void) {
int main() {
using namespace ftxui;
Element document = graph([](int x, int y) {
std::vector<int> result(x, 0);
for (int i{0}; i < x; ++i) {
result[i] = ((3 * i) / 2) % y;
}
return result;
}) |
color(Color::Red) | border | color(Color::Green) |
bgcolor(Color::DarkBlue);
std::vector<int> result(x, 0);
for (int i{0}; i < x; ++i) {
result[i] = ((3 * i) / 2) % y;
}
return result;
});
auto screen = Screen::Create(Dimension::Fixed(80), Dimension::Fixed(10));
document |= color(Color::Red);
document |= bgcolor(Color::DarkBlue);
document |= border;
const int width = 80;
const int height = 10;
auto screen =
Screen::Create(Dimension::Fixed(width), Dimension::Fixed(height));
Render(screen, document);
screen.Print();
return EXIT_SUCCESS;
}
// Copyright 2020 Arthur Sonzogni. All rights reserved.