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https://github.com/ArthurSonzogni/FTXUI.git
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Feature: hscroll_indicator
(#753)
This is the symetrical of `vscroll_indicator`. Requested by @ibrahimnasson. Fixed:https://github.com/ArthurSonzogni/FTXUI/issues/752
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@@ -7,7 +7,7 @@
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#include <utility> // for move
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#include <vector> // for __alloc_traits<>::value_type
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#include "ftxui/dom/elements.hpp" // for Element, vscroll_indicator
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#include "ftxui/dom/elements.hpp" // for Element, vscroll_indicator, hscroll_indicator
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#include "ftxui/dom/node.hpp" // for Node, Elements
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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#include "ftxui/dom/requirement.hpp" // for Requirement
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@@ -16,7 +16,7 @@
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namespace ftxui {
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/// @brief Add a filter that will invert the foreground and the background
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/// @brief Display a vertical scrollbar to the right.
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/// colors.
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/// @ingroup dom
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Element vscroll_indicator(Element child) {
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@@ -72,4 +72,61 @@ Element vscroll_indicator(Element child) {
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return std::make_shared<Impl>(std::move(child));
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}
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/// @brief Display an horizontal scrollbar to the bottom.
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/// colors.
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/// @ingroup dom
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Element hscroll_indicator(Element child) {
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class Impl : public NodeDecorator {
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using NodeDecorator::NodeDecorator;
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void ComputeRequirement() override {
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NodeDecorator::ComputeRequirement();
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requirement_ = children_[0]->requirement();
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requirement_.min_y++;
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}
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void SetBox(Box box) override {
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box_ = box;
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box.y_max--;
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children_[0]->SetBox(box);
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}
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void Render(Screen& screen) final {
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NodeDecorator::Render(screen);
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const Box& stencil = screen.stencil;
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const int size_inner = box_.x_max - box_.x_min;
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if (size_inner <= 0) {
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return;
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}
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const int size_outter = stencil.x_max - stencil.x_min + 1;
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if (size_outter >= size_inner) {
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return;
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}
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int size = 2 * size_outter * size_outter / size_inner;
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size = std::max(size, 1);
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const int start_x =
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2 * stencil.x_min + //
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2 * (stencil.x_min - box_.x_min) * size_outter / size_inner;
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const int y = stencil.y_max;
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for (int x = stencil.x_min; x <= stencil.x_max; ++x) {
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const int x_left = 2 * x + 0;
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const int x_right = 2 * x + 1;
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const bool left = (start_x <= x_left) && (x_left <= start_x + size);
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const bool right = (start_x <= x_right) && (x_right <= start_x + size);
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const char* c =
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left ? (right ? "─" : "╴") : (right ? "╶" : " "); // NOLINT
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screen.PixelAt(x, y) = Pixel();
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screen.PixelAt(x, y).character = c;
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}
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}
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};
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return std::make_shared<Impl>(std::move(child));
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}
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} // namespace ftxui
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