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Checkbox button debounce (#774)
This fixes: https://github.com/ArthurSonzogni/FTXUI/issues/773 Dragging the mouse with the left button pressed now avoids activating multiple checkboxes. Add support for detecting mouse press transition. Added: ```cpp // The previous mouse event. Mouse Mouse::previous; // Return whether the mouse transitionned from: // released to pressed => IsPressed() // pressed to pressed => IsHeld() // pressed to released => IsReleased() bool Mouse::IsPressed(Button button) const; bool Mouse::IsHeld(Button button) const; bool Mouse::IsReleased(Button button) const; ``` A couple of components are now activated when the mouse is pressed, as opposed to released. Co-authored-by: ArthurSonzogni <sonzogniarthur@gmail.com>
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@@ -42,8 +42,7 @@ class ResizableSplitBase : public ComponentBase {
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return true;
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}
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if (event.mouse().button == Mouse::Left &&
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event.mouse().motion == Mouse::Pressed &&
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if (event.mouse().IsPressed() &&
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separator_box_.Contain(event.mouse().x, event.mouse().y) &&
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!captured_mouse_) {
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captured_mouse_ = CaptureMouse(event);
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