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https://github.com/ArthurSonzogni/FTXUI.git
synced 2025-09-28 16:29:34 +08:00
Feature: Windows. (#690)
Into ftxui/component/, add: ``` Container::Stacked(...) Window(...); ``` Together, they can be used to display draggable/resizable windows. Bug:https://github.com/ArthurSonzogni/FTXUI/issues/682 * Fix typo.
This commit is contained in:
306
src/ftxui/component/window.cpp
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306
src/ftxui/component/window.cpp
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#define NOMINMAX
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#include <algorithm>
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#include <ftxui/component/component.hpp>
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#include <ftxui/component/component_base.hpp>
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#include <ftxui/component/screen_interactive.hpp> // for ScreenInteractive
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#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
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namespace ftxui {
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namespace {
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Decorator PositionAndSize(int left, int top, int width, int height) {
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return [=](Element element) {
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element |= size(WIDTH, EQUAL, width);
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element |= size(HEIGHT, EQUAL, height);
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auto padding_left = emptyElement() | size(WIDTH, EQUAL, left);
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auto padding_top = emptyElement() | size(HEIGHT, EQUAL, top);
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return vbox({
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padding_top,
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hbox({
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padding_left,
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element,
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}),
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});
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};
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}
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class ResizeDecorator : public NodeDecorator {
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public:
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ResizeDecorator(Element child,
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bool resize_left,
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bool resize_right,
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bool resize_top,
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bool resize_down,
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Color color)
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: NodeDecorator(std::move(child)),
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color_(color),
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resize_left_(resize_left),
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resize_right_(resize_right),
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resize_top_(resize_top),
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resize_down_(resize_down) {}
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void Render(Screen& screen) override {
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NodeDecorator::Render(screen);
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if (resize_left_) {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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auto& cell = screen.PixelAt(box_.x_min, y);
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cell.foreground_color = color_;
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cell.automerge = false;
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}
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}
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if (resize_right_) {
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for (int y = box_.y_min; y <= box_.y_max; ++y) {
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auto& cell = screen.PixelAt(box_.x_max, y);
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cell.foreground_color = color_;
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cell.automerge = false;
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}
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}
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if (resize_top_) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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auto& cell = screen.PixelAt(x, box_.y_min);
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cell.foreground_color = color_;
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cell.automerge = false;
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}
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}
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if (resize_down_) {
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for (int x = box_.x_min; x <= box_.x_max; ++x) {
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auto& cell = screen.PixelAt(x, box_.y_max);
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cell.foreground_color = color_;
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cell.automerge = false;
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}
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}
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}
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Color color_;
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const bool resize_left_;
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const bool resize_right_;
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const bool resize_top_;
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const bool resize_down_;
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};
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Element DefaultRenderState(const WindowRenderState& state) {
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Element element = state.inner;
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if (state.active) {
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element |= dim;
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}
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element = window(text(state.title), element);
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element |= clear_under;
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Color color = Color::Red;
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element = std::make_shared<ResizeDecorator>( //
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element, //
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state.hover_left, //
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state.hover_right, //
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state.hover_top, //
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state.hover_down, //
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color //
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);
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return element;
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}
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class WindowImpl : public ComponentBase, public WindowOptions {
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public:
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WindowImpl(WindowOptions option) : WindowOptions(std::move(option)) {
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if (!inner) {
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inner = Make<ComponentBase>();
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}
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Add(inner);
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}
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private:
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Element Render() final {
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auto element = ComponentBase::Render();
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bool captureable =
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captured_mouse_ || ScreenInteractive::Active()->CaptureMouse();
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const WindowRenderState state = {
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element,
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title(),
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Active(),
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drag_,
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resize_left_ || resize_right_ || resize_down_ || resize_top_,
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(resize_left_hover_ || resize_left_) && captureable,
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(resize_right_hover_ || resize_right_) && captureable,
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(resize_top_hover_ || resize_top_) && captureable,
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(resize_down_hover_ || resize_down_) && captureable,
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};
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element = render ? render(state) : DefaultRenderState(state);
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// Position and record the drawn area of the window.
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element |= reflect(box_window_);
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element |= PositionAndSize(left(), top(), width(), height());
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element |= reflect(box_);
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return element;
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}
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bool OnEvent(Event event) final {
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if (ComponentBase::OnEvent(event)) {
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return true;
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}
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if (!event.is_mouse()) {
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return false;
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}
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mouse_hover_ = box_window_.Contain(event.mouse().x, event.mouse().y);
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resize_down_hover_ = false;
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resize_top_hover_ = false;
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resize_left_hover_ = false;
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resize_right_hover_ = false;
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if (mouse_hover_) {
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resize_left_hover_ = event.mouse().x == left() + box_.x_min;
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resize_right_hover_ =
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event.mouse().x == left() + width() - 1 + box_.x_min;
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resize_top_hover_ = event.mouse().y == top() + box_.y_min;
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resize_down_hover_ = event.mouse().y == top() + height() - 1 + box_.y_min;
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// Apply the component options:
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resize_top_hover_ &= resize_top();
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resize_left_hover_ &= resize_left();
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resize_down_hover_ &= resize_down();
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resize_right_hover_ &= resize_right();
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}
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if (captured_mouse_) {
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if (event.mouse().motion == Mouse::Released) {
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captured_mouse_ = nullptr;
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return true;
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}
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if (resize_left_) {
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width() = left() + width() - event.mouse().x + box_.x_min;
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left() = event.mouse().x - box_.x_min;
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}
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if (resize_right_) {
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width() = event.mouse().x - resize_start_x - box_.x_min;
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}
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if (resize_top_) {
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height() = top() + height() - event.mouse().y + box_.y_min;
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top() = event.mouse().y - box_.y_min;
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}
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if (resize_down_) {
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height() = event.mouse().y - resize_start_y - box_.y_min;
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}
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if (drag_) {
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left() = event.mouse().x - drag_start_x - box_.x_min;
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top() = event.mouse().y - drag_start_y - box_.y_min;
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}
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// Clamp the window size.
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width() = std::max<int>(width(), title().size() + 2);
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height() = std::max<int>(height(), 2);
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return true;
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}
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resize_left_ = false;
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resize_right_ = false;
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resize_top_ = false;
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resize_down_ = false;
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if (!mouse_hover_) {
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return false;
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}
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if (!CaptureMouse(event)) {
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return true;
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}
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if (event.mouse().button != Mouse::Left ||
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event.mouse().motion != Mouse::Pressed) {
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return true;
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}
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TakeFocus();
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captured_mouse_ = CaptureMouse(event);
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if (!captured_mouse_) {
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return true;
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}
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resize_left_ = resize_left_hover_;
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resize_right_ = resize_right_hover_;
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resize_top_ = resize_top_hover_;
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resize_down_ = resize_down_hover_;
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resize_start_x = event.mouse().x - width() - box_.x_min;
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resize_start_y = event.mouse().y - height() - box_.y_min;
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drag_start_x = event.mouse().x - left() - box_.x_min;
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drag_start_y = event.mouse().y - top() - box_.y_min;
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// Drag only if we are not resizeing a border yet:
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drag_ = !resize_right_ && !resize_down_ && !resize_top_ && !resize_left_;
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return true;
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}
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Box box_;
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Box box_window_;
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CapturedMouse captured_mouse_;
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int drag_start_x = 0;
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int drag_start_y = 0;
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int resize_start_x = 0;
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int resize_start_y = 0;
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bool mouse_hover_ = false;
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bool drag_ = false;
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bool resize_top_ = false;
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bool resize_left_ = false;
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bool resize_down_ = false;
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bool resize_right_ = false;
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bool resize_top_hover_ = false;
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bool resize_left_hover_ = false;
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bool resize_down_hover_ = false;
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bool resize_right_hover_ = false;
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};
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} // namespace
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/// @brief A draggeable / resizeable window. To use multiple of them, they must
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/// be stacked using `Container::Stacked({...})` component;
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///
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/// @param option A struct holding every parameters.
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/// @ingroup component
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/// @see Window
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///
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/// ### Example
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///
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/// ```cpp
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/// auto window_1= Window({
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/// .inner = DummyWindowContent(),
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/// .title = "First window",
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/// });
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///
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/// auto window_2= Window({
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/// .inner = DummyWindowContent(),
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/// .title = "Second window",
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/// });
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///
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/// auto container = Container::Stacked({
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/// window_1,
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/// window_2,
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/// });
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/// ```
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Component Window(WindowOptions option) {
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return Make<WindowImpl>(std::move(option));
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}
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}; // namespace ftxui
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