FTXUI  0.11.0
C++ functional terminal UI.
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screen.cpp
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1#include <iostream> // for operator<<, stringstream, basic_ostream, flush, cout, ostream
2#include <map> // for _Rb_tree_const_iterator, map, operator!=, operator==
3#include <memory> // for allocator, allocator_traits<>::value_type
4#include <sstream> // IWYU pragma: keep
5#include <utility> // for pair
6
8#include "ftxui/screen/string.hpp" // for string_width
9#include "ftxui/screen/terminal.hpp" // for Dimensions, Size
10
11#if defined(_WIN32)
12#define WIN32_LEAN_AND_MEAN
13#ifndef NOMINMAX
14#define NOMINMAX
15#endif
16#include <Windows.h>
17#endif
18
19namespace ftxui {
20
21namespace {
22static const char BOLD_SET[] = "\x1B[1m";
23static const char BOLD_RESET[] = "\x1B[22m"; // Can't use 21 here.
24
25static const char DIM_SET[] = "\x1B[2m";
26static const char DIM_RESET[] = "\x1B[22m";
27
28static const char UNDERLINED_SET[] = "\x1B[4m";
29static const char UNDERLINED_RESET[] = "\x1B[24m";
30
31static const char BLINK_SET[] = "\x1B[5m";
32static const char BLINK_RESET[] = "\x1B[25m";
33
34static const char INVERTED_SET[] = "\x1B[7m";
35static const char INVERTED_RESET[] = "\x1B[27m";
36
37static const char MOVE_LEFT[] = "\r";
38static const char MOVE_UP[] = "\x1B[1A";
39static const char CLEAR_LINE[] = "\x1B[2K";
40
41Pixel dev_null_pixel;
42
43#if defined(_WIN32)
44void WindowsEmulateVT100Terminal() {
45 static bool done = false;
46 if (done)
47 return;
48 done = true;
49
50 // Enable VT processing on stdout and stdin
51 auto stdout_handle = GetStdHandle(STD_OUTPUT_HANDLE);
52
53 DWORD out_mode = 0;
54 GetConsoleMode(stdout_handle, &out_mode);
55
56 // https://docs.microsoft.com/en-us/windows/console/setconsolemode
57 const int enable_virtual_terminal_processing = 0x0004;
58 const int disable_newline_auto_return = 0x0008;
59 out_mode |= enable_virtual_terminal_processing;
60 out_mode |= disable_newline_auto_return;
61
62 SetConsoleMode(stdout_handle, out_mode);
63}
64#endif
65
66void UpdatePixelStyle(std::stringstream& ss,
67 Pixel& previous,
68 const Pixel& next) {
69 if (next.bold != previous.bold)
70 ss << (next.bold ? BOLD_SET : BOLD_RESET);
71
72 if (next.dim != previous.dim)
73 ss << (next.dim ? DIM_SET : DIM_RESET);
74
75 if (next.underlined != previous.underlined)
76 ss << (next.underlined ? UNDERLINED_SET : UNDERLINED_RESET);
77
78 if (next.blink != previous.blink)
79 ss << (next.blink ? BLINK_SET : BLINK_RESET);
80
81 if (next.inverted != previous.inverted)
82 ss << (next.inverted ? INVERTED_SET : INVERTED_RESET);
83
84 if (next.foreground_color != previous.foreground_color ||
85 next.background_color != previous.background_color) {
86 ss << "\x1B[" + next.foreground_color.Print(false) + "m";
87 ss << "\x1B[" + next.background_color.Print(true) + "m";
88 }
89
90 previous = next;
91}
92
93struct TileEncoding {
94 unsigned int left : 2;
95 unsigned int top : 2;
96 unsigned int right : 2;
97 unsigned int down : 2;
98 unsigned int round : 1;
99
100 // clang-format off
101 bool operator<(const TileEncoding& other) const {
102 if (left < other.left) return true;
103 if (left > other.left) return false;
104 if (top < other.top) return true;
105 if (top > other.top) return false;
106 if (right < other.right) return true;
107 if (right > other.right) return false;
108 if (down < other.down) return true;
109 if (down > other.down) return false;
110 if (round < other.round) return true;
111 if (round > other.round) return false;
112 return false;
113 }
114 // clang-format on
115};
116
117// clang-format off
118const std::map<std::string, TileEncoding> tile_encoding = {
119 {"─", {1, 0, 1, 0, 0}},
120 {"━", {2, 0, 2, 0, 0}},
121
122 {"│", {0, 1, 0, 1, 0}},
123 {"┃", {0, 2, 0, 2, 0}},
124
125 {"┌", {0, 0, 1, 1, 0}},
126 {"┍", {0, 0, 2, 1, 0}},
127 {"┎", {0, 0, 1, 2, 0}},
128 {"┏", {0, 0, 2, 2, 0}},
129
130 {"┐", {1, 0, 0, 1, 0}},
131 {"┑", {2, 0, 0, 1, 0}},
132 {"┒", {1, 0, 0, 2, 0}},
133 {"┓", {2, 0, 0, 2, 0}},
134
135 {"└", {0, 1, 1, 0, 0}},
136 {"┕", {0, 1, 2, 0, 0}},
137 {"┖", {0, 2, 1, 0, 0}},
138 {"┗", {0, 2, 2, 0, 0}},
139
140 {"┘", {1, 1, 0, 0, 0}},
141 {"┙", {2, 1, 0, 0, 0}},
142 {"┚", {1, 2, 0, 0, 0}},
143 {"┛", {2, 2, 0, 0, 0}},
144
145 {"├", {0, 1, 1, 1, 0}},
146 {"┝", {0, 1, 2, 1, 0}},
147 {"┞", {0, 2, 1, 1, 0}},
148 {"┟", {0, 1, 1, 2, 0}},
149 {"┠", {0, 2, 1, 2, 0}},
150 {"┡", {0, 2, 2, 1, 0}},
151 {"┢", {0, 1, 2, 2, 0}},
152 {"┣", {0, 2, 2, 2, 0}},
153
154 {"┤", {1, 1, 0, 1, 0}},
155 {"┥", {2, 1, 0, 1, 0}},
156 {"┦", {1, 2, 0, 1, 0}},
157 {"┧", {1, 1, 0, 2, 0}},
158 {"┨", {1, 2, 0, 2, 0}},
159 {"┩", {2, 2, 0, 1, 0}},
160 {"┪", {2, 1, 0, 2, 0}},
161 {"┫", {2, 2, 0, 2, 0}},
162
163 {"┬", {1, 0, 1, 1, 0}},
164 {"┭", {2, 0, 1, 1, 0}},
165 {"┮", {1, 0, 2, 1, 0}},
166 {"┯", {2, 0, 2, 1, 0}},
167 {"┰", {1, 0, 1, 2, 0}},
168 {"┱", {2, 0, 1, 2, 0}},
169 {"┲", {1, 0, 2, 2, 0}},
170 {"┳", {2, 0, 2, 2, 0}},
171
172 {"┴", {1, 1, 1, 0, 0}},
173 {"┵", {2, 1, 1, 0, 0}},
174 {"┶", {1, 1, 2, 0, 0}},
175 {"┷", {2, 1, 2, 0, 0}},
176 {"┸", {1, 2, 1, 0, 0}},
177 {"┹", {2, 2, 1, 0, 0}},
178 {"┺", {1, 2, 2, 0, 0}},
179 {"┻", {2, 2, 2, 0, 0}},
180
181 {"┼", {1, 1, 1, 1, 0}},
182 {"┽", {2, 1, 1, 1, 0}},
183 {"┾", {1, 1, 2, 1, 0}},
184 {"┿", {2, 1, 2, 1, 0}},
185 {"╀", {1, 2, 1, 1, 0}},
186 {"╁", {1, 1, 1, 2, 0}},
187 {"╂", {1, 2, 1, 2, 0}},
188 {"╃", {2, 2, 1, 1, 0}},
189 {"╄", {1, 2, 2, 1, 0}},
190 {"╅", {2, 1, 1, 2, 0}},
191 {"╆", {1, 1, 2, 2, 0}},
192 {"╇", {2, 2, 2, 1, 0}},
193 {"╈", {2, 1, 2, 2, 0}},
194 {"╉", {2, 2, 1, 2, 0}},
195 {"╊", {1, 2, 2, 2, 0}},
196 {"╋", {2, 2, 2, 2, 0}},
197
198 {"═", {3, 0, 3, 0, 0}},
199 {"║", {0, 3, 0, 3, 0}},
200
201 {"╒", {0, 0, 3, 1, 0}},
202 {"╓", {0, 0, 1, 3, 0}},
203 {"╔", {0, 0, 3, 3, 0}},
204
205 {"╕", {3, 0, 0, 1, 0}},
206 {"╖", {1, 0, 0, 3, 0}},
207 {"╗", {3, 0, 0, 3, 0}},
208
209 {"╘", {0, 1, 3, 0, 0}},
210 {"╙", {0, 3, 1, 0, 0}},
211 {"╚", {0, 3, 3, 0, 0}},
212
213 {"╛", {3, 1, 0, 0, 0}},
214 {"╜", {1, 3, 0, 0, 0}},
215 {"╝", {3, 3, 0, 0, 0}},
216
217 {"╞", {0, 1, 3, 1, 0}},
218 {"╟", {0, 3, 1, 3, 0}},
219 {"╠", {0, 3, 3, 3, 0}},
220
221 {"╡", {3, 1, 0, 1, 0}},
222 {"╢", {1, 3, 0, 3, 0}},
223 {"╣", {3, 3, 0, 3, 0}},
224
225 {"╤", {3, 0, 3, 1, 0}},
226 {"╥", {1, 0, 1, 3, 0}},
227 {"╦", {3, 0, 3, 3, 0}},
228
229 {"╧", {3, 1, 3, 0, 0}},
230 {"╨", {1, 3, 1, 0, 0}},
231 {"╩", {3, 3, 3, 0, 0}},
232
233 {"╪", {3, 1, 3, 1, 0}},
234 {"╫", {1, 3, 1, 3, 0}},
235 {"╬", {3, 3, 3, 3, 0}},
236
237 {"╭", {0, 0, 1, 1, 1}},
238 {"╮", {1, 0, 0, 1, 1}},
239 {"╯", {1, 1, 0, 0, 1}},
240 {"╰", {0, 1, 1, 0, 1}},
241
242 {"╴", {1, 0, 0, 0, 0}},
243 {"╵", {0, 1, 0, 0, 0}},
244 {"╶", {0, 0, 1, 0, 0}},
245 {"╷", {0, 0, 0, 1, 0}},
246
247 {"╸", {2, 0, 0, 0, 0}},
248 {"╹", {0, 2, 0, 0, 0}},
249 {"╺", {0, 0, 2, 0, 0}},
250 {"╻", {0, 0, 0, 2, 0}},
251
252 {"╼", {1, 0, 2, 0, 0}},
253 {"╽", {0, 1, 0, 2, 0}},
254 {"╾", {2, 0, 1, 0, 0}},
255 {"╿", {0, 2, 0, 1, 0}},
256};
257// clang-format on
258
259template <class A, class B>
260const std::map<B, A> InvertMap(const std::map<A, B> input) {
261 std::map<B, A> output;
262 for (const auto& it : input)
263 output[it.second] = it.first;
264 return output;
265}
266
267const std::map<TileEncoding, std::string> tile_encoding_inverse =
268 InvertMap(tile_encoding);
269
270void UpgradeLeftRight(std::string& left, std::string& right) {
271 const auto it_left = tile_encoding.find(left);
272 if (it_left == tile_encoding.end())
273 return;
274 const auto it_right = tile_encoding.find(right);
275 if (it_right == tile_encoding.end())
276 return;
277
278 if (it_left->second.right == 0 && it_right->second.left != 0) {
279 TileEncoding encoding_left = it_left->second;
280 encoding_left.right = it_right->second.left;
281 const auto it_left_upgrade = tile_encoding_inverse.find(encoding_left);
282 if (it_left_upgrade != tile_encoding_inverse.end())
283 left = it_left_upgrade->second;
284 }
285
286 if (it_right->second.left == 0 && it_left->second.right != 0) {
287 TileEncoding encoding_right = it_right->second;
288 encoding_right.left = it_left->second.right;
289 const auto it_right_upgrade = tile_encoding_inverse.find(encoding_right);
290 if (it_right_upgrade != tile_encoding_inverse.end())
291 right = it_right_upgrade->second;
292 }
293}
294
295void UpgradeTopDown(std::string& top, std::string& down) {
296 const auto it_top = tile_encoding.find(top);
297 if (it_top == tile_encoding.end())
298 return;
299 const auto it_down = tile_encoding.find(down);
300 if (it_down == tile_encoding.end())
301 return;
302
303 if (it_top->second.down == 0 && it_down->second.top != 0) {
304 TileEncoding encoding_top = it_top->second;
305 encoding_top.down = it_down->second.top;
306 const auto it_top_down = tile_encoding_inverse.find(encoding_top);
307 if (it_top_down != tile_encoding_inverse.end())
308 top = it_top_down->second;
309 }
310
311 if (it_down->second.top == 0 && it_top->second.down != 0) {
312 TileEncoding encoding_down = it_down->second;
313 encoding_down.top = it_top->second.down;
314 const auto it_down_top = tile_encoding_inverse.find(encoding_down);
315 if (it_down_top != tile_encoding_inverse.end())
316 down = it_down_top->second;
317 }
318}
319
320} // namespace
321
322/// A fixed dimension.
323/// @see Fit
324/// @see Full
325Dimensions Dimension::Fixed(int v) {
326 return {v, v};
327}
328
329/// Use the terminal dimensions.
330/// @see Fixed
331/// @see Fit
332Dimensions Dimension::Full() {
333 return Terminal::Size();
334}
335
336// static
337/// Create a screen with the given dimension along the x-axis and y-axis.
339 return Screen(width.dimx, height.dimy);
340}
341
342// static
343/// Create a screen with the given dimension.
345 return Screen(dimension.dimx, dimension.dimy);
346}
347
348Screen::Screen(int dimx, int dimy)
349 : stencil{0, dimx - 1, 0, dimy - 1},
350 dimx_(dimx),
351 dimy_(dimy),
352 pixels_(dimy, std::vector<Pixel>(dimx)) {
353#if defined(_WIN32)
354 // The placement of this call is a bit weird, however we can assume that
355 // anybody who instantiates a Screen object eventually wants to output
356 // something to the console.
357 // As we require UTF8 for all input/output operations we will just switch to
358 // UTF8 encoding here
359 SetConsoleOutputCP(CP_UTF8);
360 SetConsoleCP(CP_UTF8);
361 WindowsEmulateVT100Terminal();
362#endif
363}
364
365/// Produce a std::string that can be used to print the Screen on the terminal.
366/// Don't forget to flush stdout. Alternatively, you can use Screen::Print();
367std::string Screen::ToString() {
368 std::stringstream ss;
369
370 Pixel previous_pixel;
371 Pixel final_pixel;
372
373 for (int y = 0; y < dimy_; ++y) {
374 if (y != 0) {
375 UpdatePixelStyle(ss, previous_pixel, final_pixel);
376 ss << "\r\n";
377 }
378 bool previous_fullwidth = false;
379 for (const auto& pixel : pixels_[y]) {
380 if (!previous_fullwidth) {
381 UpdatePixelStyle(ss, previous_pixel, pixel);
382 ss << pixel.character;
383 }
384 previous_fullwidth = (string_width(pixel.character) == 2);
385 }
386 }
387
388 UpdatePixelStyle(ss, previous_pixel, final_pixel);
389
390 return ss.str();
391}
392
394 std::cout << ToString() << '\0' << std::flush;
395}
396
397/// @brief Access a character a given position.
398/// @param x The character position along the x-axis.
399/// @param y The character position along the y-axis.
400std::string& Screen::at(int x, int y) {
401 return PixelAt(x, y).character;
402}
403
404/// @brief Access a Pixel at a given position.
405/// @param x The pixel position along the x-axis.
406/// @param y The pixel position along the y-axis.
407Pixel& Screen::PixelAt(int x, int y) {
408 return stencil.Contain(x, y) ? pixels_[y][x] : dev_null_pixel;
409}
410
411/// @brief Return a string to be printed in order to reset the cursor position
412/// to the beginning of the screen.
413///
414/// ```cpp
415/// std::string reset_position;
416/// while(true) {
417/// auto document = render();
418/// auto screen = Screen::Create(Dimension::Full(), Dimension::Fit(document));
419/// Render(screen, document);
420/// std::cout << reset_position << screen.ToString() << std::flush;
421/// reset_position = screen.ResetPosition();
422///
423/// using namespace std::chrono_literals;
424/// std::this_thread::sleep_for(0.01s);
425/// }
426/// ```
427///
428/// @return The string to print in order to reset the cursor position to the
429/// beginning.
430std::string Screen::ResetPosition(bool clear) {
431 std::stringstream ss;
432 if (clear) {
433 ss << MOVE_LEFT << CLEAR_LINE;
434 for (int y = 1; y < dimy_; ++y) {
435 ss << MOVE_UP << CLEAR_LINE;
436 }
437 } else {
438 ss << MOVE_LEFT;
439 for (int y = 1; y < dimy_; ++y) {
440 ss << MOVE_UP;
441 }
442 }
443 return ss.str();
444}
445
446/// @brief Clear all the pixel from the screen.
448 pixels_ = std::vector<std::vector<Pixel>>(dimy_,
449 std::vector<Pixel>(dimx_, Pixel()));
450 cursor_.x = dimx_ - 1;
451 cursor_.y = dimy_ - 1;
452}
453
454// clang-format off
456 // Merge box characters togethers.
457 for (int y = 1; y < dimy_; ++y) {
458 for (int x = 1; x < dimx_; ++x) {
459 // Box drawing character uses exactly 3 byte.
460 std::string& cur = pixels_[y][x].character;
461 if (cur.size() != 3u)
462 continue;
463
464 // Left vs current.
465 std::string& left = pixels_[y][x-1].character;
466 if (left.size() == 3u)
467 UpgradeLeftRight(left, cur);
468
469 // Top vs current.
470 std::string& top = pixels_[y-1][x].character;
471 if (top.size() == 3u)
472 UpgradeTopDown(top, cur);
473 }
474 }
475}
476
477// clang-format on
478
479} // namespace ftxui
480
481// Copyright 2020 Arthur Sonzogni. All rights reserved.
482// Use of this source code is governed by the MIT license that can be found in
483// the LICENSE file.
A rectangular grid of Pixel.
Definition screen.hpp:49
void ApplyShader()
Definition screen.cpp:455
std::string ResetPosition(bool clear=false)
Return a string to be printed in order to reset the cursor position to the beginning of the screen.
Definition screen.cpp:430
static Screen Create(Dimensions dimension)
Create a screen with the given dimension.
Definition screen.cpp:344
Pixel & PixelAt(int x, int y)
Access a Pixel at a given position.
Definition screen.cpp:407
std::string & at(int x, int y)
Access a character a given position.
Definition screen.cpp:400
Screen(int dimx, int dimy)
Definition screen.cpp:348
std::string ToString()
Definition screen.cpp:367
void Print()
Definition screen.cpp:393
Cursor cursor_
Definition screen.hpp:88
void Clear()
Clear all the pixel from the screen.
Definition screen.cpp:447
std::vector< std::vector< Pixel > > pixels_
Definition screen.hpp:87
Dimensions Fixed(int)
Dimensions Full()
Dimensions Size()
Definition terminal.cpp:30
int string_width(const std::string &)
Definition string.cpp:226
bool Contain(int x, int y)
Definition box.cpp:20
A unicode character and its associated style.
Definition screen.hpp:16
std::string character
Definition screen.hpp:19