FTXUI  3.0.0
C++ functional terminal UI.
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clear_under.cpp
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1#include <memory> // for make_shared
2#include <utility> // for move
3
4#include "ftxui/dom/elements.hpp" // for Element, clear_under
5#include "ftxui/dom/node.hpp" // for Node
6#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
7#include "ftxui/screen/box.hpp" // for Box
8#include "ftxui/screen/screen.hpp" // for Pixel, Screen
9
10namespace ftxui {
11
12using ftxui::Screen;
13
14class ClearUnder : public NodeDecorator {
15 public:
17
18 void Render(Screen& screen) override {
19 for (int y = box_.y_min; y <= box_.y_max; ++y) {
20 for (int x = box_.x_min; x <= box_.x_max; ++x) {
21 screen.PixelAt(x, y) = Pixel();
22 }
23 }
24 Node::Render(screen);
25 }
26};
27
28/// @brief Before drawing |child|, clear the pixels below. This is useful in
29// combinaison with dbox.
30/// @see ftxui::dbox
31/// @ingroup dom
33 return std::make_shared<ClearUnder>(std::move(element));
34}
35
36} // namespace ftxui
37
38// Copyright 2020 Arthur Sonzogni. All rights reserved.
39// Use of this source code is governed by the MIT license that can be found in
40// the LICENSE file.
NodeDecorator(Element child)
virtual void Render(Screen &screen)
Display an element on a ftxui::Screen.
Definition node.cpp:28
Box box_
Definition node.hpp:55
A rectangular grid of Pixel.
Definition screen.hpp:53
Element clear_under(Element element)
Before drawing |child|, clear the pixels below. This is useful in.
std::shared_ptr< Node > Element
Definition elements.hpp:18
int x_max
Definition box.hpp:8
int y_min
Definition box.hpp:9
int y_max
Definition box.hpp:10
int x_min
Definition box.hpp:7