17void Post(std::function<
void()> f) {
19 screen->Post(std::move(f));
45 : component_(std::move(component)), hover_(hover) {
51 return ComponentBase::Render() |
reflect(box_);
54 bool OnEvent(
Event event)
override {
56 *hover_ = box_.Contain(event.
mouse().
x, event.
mouse().
y) &&
60 return ComponentBase::OnEvent(event);
85 std::function<
void()> on_enter,
86 std::function<
void()> on_leave) {
90 std::function<
void()> on_enter,
91 std::function<
void()> on_leave)
92 : component_(std::move(component)),
93 on_enter_(std::move(on_enter)),
94 on_leave_(std::move(on_leave)) {
100 return ComponentBase::Render() |
reflect(box_);
103 bool OnEvent(
Event event)
override {
105 const bool hover = box_.Contain(event.
mouse().
x, event.
mouse().
y) &&
107 if (hover != hover_) {
108 Post(hover ? on_enter_ : on_leave_);
113 return ComponentBase::OnEvent(event);
119 std::function<void()> on_enter_;
120 std::function<void()> on_leave_;
123 return Make<Impl>(std::move(component), std::move(on_enter),
124 std::move(on_leave));
141 return Hoverable(std::move(component), hover);
165 std::function<
void()> on_leave) {
166 return [on_enter, on_leave](
Component component) {
167 return Hoverable(std::move(component), on_enter, on_leave);
188 std::move(component),
189 [on_change] { on_change(
true); },
190 [on_change] { on_change(
false); }
208 return [on_change](
Component component) {
209 return Hoverable(std::move(component), on_change);
It implement rendering itself as ftxui::Element. It implement keyboard navigation by responding to ft...
static ScreenInteractive * Active()
std::shared_ptr< T > Make(Args &&... args)
std::shared_ptr< Node > Element
Component Hoverable(Component component, bool *hover)
Wrap a component. Gives the ability to know if it is hovered by the mouse.
Decorator reflect(Box &box)
void Render(Screen &screen, const Element &element)
Display an element on a ftxui::Screen.
std::function< Component(Component)> ComponentDecorator
std::shared_ptr< ComponentBase > Component
Represent an event. It can be key press event, a terminal resize, or more ...