FTXUI  4.1.1
C++ functional terminal UI.
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inverted.cpp
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1#include <memory> // for make_shared
2#include <utility> // for move
3
4#include "ftxui/dom/elements.hpp" // for Element, inverted
5#include "ftxui/dom/node.hpp" // for Node
6#include "ftxui/dom/node_decorator.hpp" // for NodeDecorator
7#include "ftxui/screen/box.hpp" // for Box
8#include "ftxui/screen/screen.hpp" // for Pixel, Screen
9
10namespace ftxui {
11
12class Inverted : public NodeDecorator {
13 public:
15
16 void Render(Screen& screen) override {
17 Node::Render(screen);
18 for (int y = box_.y_min; y <= box_.y_max; ++y) {
19 for (int x = box_.x_min; x <= box_.x_max; ++x) {
20 screen.PixelAt(x, y).inverted ^= true;
21 }
22 }
23 }
24};
25
26/// @brief Add a filter that will invert the foreground and the background
27/// colors.
28/// @ingroup dom
30 return std::make_shared<Inverted>(std::move(child));
31}
32
33} // namespace ftxui
34
35// Copyright 2020 Arthur Sonzogni. All rights reserved.
36// Use of this source code is governed by the MIT license that can be found in
37// the LICENSE file.
NodeDecorator(Element child)
virtual void Render(Screen &screen)
Display an element on a ftxui::Screen.
Definition node.cpp:29
Box box_
Definition node.hpp:55
std::shared_ptr< Node > Element
Definition elements.hpp:19
Element inverted(Element)
Add a filter that will invert the foreground and the background colors.
Definition inverted.cpp:29
int x_max
Definition box.hpp:8
int y_min
Definition box.hpp:9
int y_max
Definition box.hpp:10
int x_min
Definition box.hpp:7