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FTXUI/en/v3.0.0/examples_2component_2canvas_animated_8cpp-example.html
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&#160;<span id="projectnumber">3.0.0</span>
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<div class="headertitle"><div class="title">examples/component/canvas_animated.cpp</div></div>
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<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;cmath&gt;</span> <span class="comment">// for sin, cos</span></div>
<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="elements_8hpp.html">ftxui/dom/elements.hpp</a>&gt;</span> <span class="comment">// for canvas, Element, separator, hbox, operator|, border</span></div>
<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="screen_8hpp.html">ftxui/screen/screen.hpp</a>&gt;</span> <span class="comment">// for Pixel</span></div>
<div class="line"><span class="preprocessor">#include &lt;memory&gt;</span> <span class="comment">// for allocator, shared_ptr, __shared_ptr_access</span></div>
<div class="line"><span class="preprocessor">#include &lt;string&gt;</span> <span class="comment">// for string, basic_string</span></div>
<div class="line"><span class="preprocessor">#include &lt;utility&gt;</span> <span class="comment">// for move</span></div>
<div class="line"><span class="preprocessor">#include &lt;vector&gt;</span> <span class="comment">// for vector, __alloc_traits&lt;&gt;::value_type</span></div>
<div class="line"> </div>
<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="component_8hpp.html">ftxui/component/component.hpp</a>&quot;</span> <span class="comment">// for Renderer, CatchEvent, Horizontal, Menu, Tab</span></div>
<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="component__base_8hpp.html">ftxui/component/component_base.hpp</a>&quot;</span> <span class="comment">// for ComponentBase</span></div>
<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="event_8hpp.html">ftxui/component/event.hpp</a>&quot;</span> <span class="comment">// for Event</span></div>
<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="mouse_8hpp.html">ftxui/component/mouse.hpp</a>&quot;</span> <span class="comment">// for Mouse</span></div>
<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="screen__interactive_8hpp.html">ftxui/component/screen_interactive.hpp</a>&quot;</span> <span class="comment">// for ScreenInteractive</span></div>
<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="canvas_8hpp.html">ftxui/dom/canvas.hpp</a>&quot;</span> <span class="comment">// for Canvas</span></div>
<div class="line"><span class="preprocessor">#include &quot;<a class="code" href="color_8hpp.html">ftxui/screen/color.hpp</a>&quot;</span> <span class="comment">// for Color, Color::Red, Color::Blue, Color::Green, ftxui</span></div>
<div class="line"> </div>
<div class="line"><span class="keywordtype">int</span> main(<span class="keywordtype">int</span> argc, <span class="keyword">const</span> <span class="keywordtype">char</span>* argv[]) {</div>
<div class="line"> <span class="keyword">using namespace </span><a class="code hl_namespace" href="namespaceftxui.html">ftxui</a>;</div>
<div class="line"> </div>
<div class="line"> <span class="keywordtype">int</span> mouse_x = 0;</div>
<div class="line"> <span class="keywordtype">int</span> mouse_y = 0;</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// A triangle following the mouse, using braille characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_line_braille = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a id="_a0" name="_a0"></a><a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;Several lines (braille)&quot;</span>);</div>
<div class="line"> c.DrawPointLine(mouse_x, mouse_y, 80, 10, Color::Red);</div>
<div class="line"> c.DrawPointLine(80, 10, 80, 40, Color::Blue);</div>
<div class="line"> c.DrawPointLine(80, 40, mouse_x, mouse_y, Color::Green);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// A triangle following the mouse, using block characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_line_block = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;Several lines (block)&quot;</span>);</div>
<div class="line"> c.DrawBlockLine(mouse_x, mouse_y, 80, 10, Color::Red);</div>
<div class="line"> c.DrawBlockLine(80, 10, 80, 40, Color::Blue);</div>
<div class="line"> c.DrawBlockLine(80, 40, mouse_x, mouse_y, Color::Green);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// A circle following the mouse, using braille characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_circle_braille = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A circle (braille)&quot;</span>);</div>
<div class="line"> c.DrawPointCircle(mouse_x, mouse_y, 30);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// A circle following the mouse, using block characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_circle_block = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A circle (block)&quot;</span>);</div>
<div class="line"> c.DrawBlockCircle(mouse_x, mouse_y, 30);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// A filled circle following the mouse, using braille characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_circle_filled_braille = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A circle filled (braille)&quot;</span>);</div>
<div class="line"> c.DrawPointCircleFilled(mouse_x, mouse_y, 30);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// A filled circle following the mouse, using block characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_circle_filled_block = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A circle filled (block)&quot;</span>);</div>
<div class="line"> c.DrawBlockCircleFilled(mouse_x, mouse_y, 30);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// An ellipse following the mouse, using braille characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_ellipse_braille = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;An ellipse (braille)&quot;</span>);</div>
<div class="line"> c.DrawPointEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// An ellipse following the mouse, using block characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_ellipse_block = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;An ellipse (block)&quot;</span>);</div>
<div class="line"> c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// An ellipse following the mouse filled, using braille characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_ellipse_filled_braille = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A filled ellipse (braille)&quot;</span>);</div>
<div class="line"> c.DrawPointEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,</div>
<div class="line"> mouse_y / 2);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// An ellipse following the mouse filled, using block characters.</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_ellipse_filled_block = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A filled ellipse (block)&quot;</span>);</div>
<div class="line"> c.DrawBlockEllipseFilled(mouse_x / 2, mouse_y / 2, mouse_x / 2,</div>
<div class="line"> mouse_y / 2);</div>
<div class="line"> c.DrawBlockEllipse(mouse_x / 2, mouse_y / 2, mouse_x / 2, mouse_y / 2);</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// A text following the mouse</span></div>
<div class="line"> <span class="keyword">auto</span> renderer_text = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A piece of text&quot;</span>);</div>
<div class="line"> c.DrawText(mouse_x, mouse_y, <span class="stringliteral">&quot;This is a piece of text with effects&quot;</span>,</div>
<div class="line"> [](<a id="_a1" name="_a1"></a><a class="code hl_struct" href="structftxui_1_1Pixel.html">Pixel</a>&amp; p) {</div>
<div class="line"> p.<a id="a2" name="a2"></a><a class="code hl_variable" href="structftxui_1_1Pixel.html#a2ce82adc1d02baf22df658b903dcb351">foreground_color</a> = Color::Red;</div>
<div class="line"> p.<a id="a3" name="a3"></a><a class="code hl_variable" href="structftxui_1_1Pixel.html#a7c8849e8321ea248cd4991ea8ef198eb">underlined</a> = <span class="keyword">true</span>;</div>
<div class="line"> p.<a id="a4" name="a4"></a><a class="code hl_variable" href="structftxui_1_1Pixel.html#a7a210a24d67146bd143c013d1da0f2dd">bold</a> = <span class="keyword">true</span>;</div>
<div class="line"> });</div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="keyword">auto</span> renderer_plot_1 = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A graph&quot;</span>);</div>
<div class="line"> </div>
<div class="line"> std::vector&lt;int&gt; ys(100);</div>
<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; 100; x++) {</div>
<div class="line"> <span class="keywordtype">float</span> dx = float(x - mouse_x);</div>
<div class="line"> <span class="keywordtype">float</span> dy = 50.f;</div>
<div class="line"> ys[x] = int(dy + 20 * cos(dx * 0.14) + 10 * sin(dx * 0.42));</div>
<div class="line"> }</div>
<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 1; x &lt; 99; x++)</div>
<div class="line"> c.DrawPointLine(x, ys[x], x + 1, ys[x + 1]);</div>
<div class="line"> </div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="keyword">auto</span> renderer_plot_2 = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A symmetrical graph filled&quot;</span>);</div>
<div class="line"> std::vector&lt;int&gt; ys(100);</div>
<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; 100; x++) {</div>
<div class="line"> ys[x] = int(30 + <span class="comment">//</span></div>
<div class="line"> 10 * cos(x * 0.2 - mouse_x * 0.05) + <span class="comment">//</span></div>
<div class="line"> 5 * sin(x * 0.4) + <span class="comment">//</span></div>
<div class="line"> 5 * sin(x * 0.3 - mouse_y * 0.05)); <span class="comment">//</span></div>
<div class="line"> }</div>
<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; 100; x++) {</div>
<div class="line"> c.DrawPointLine(x, 50 + ys[x], x, 50 - ys[x], Color::Red);</div>
<div class="line"> }</div>
<div class="line"> </div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="keyword">auto</span> renderer_plot_3 = Renderer([&amp;] {</div>
<div class="line"> <span class="keyword">auto</span> c = <a class="code hl_struct" href="structftxui_1_1Canvas.html">Canvas</a>(100, 100);</div>
<div class="line"> c.DrawText(0, 0, <span class="stringliteral">&quot;A 2D gaussian plot&quot;</span>);</div>
<div class="line"> <span class="keywordtype">int</span> size = 15;</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// mouse_x = 5mx + 3*my</span></div>
<div class="line"> <span class="comment">// mouse_y = 0mx + -5my + 90</span></div>
<div class="line"> <span class="keywordtype">float</span> my = (mouse_y - 90) / -5.f;</div>
<div class="line"> <span class="keywordtype">float</span> mx = (mouse_x - 3 * my) / 5.f;</div>
<div class="line"> std::vector&lt;std::vector&lt;float&gt;&gt; ys(size, std::vector&lt;float&gt;(size));</div>
<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y &lt; size; y++) {</div>
<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; size; x++) {</div>
<div class="line"> <span class="keywordtype">float</span> dx = x - mx;</div>
<div class="line"> <span class="keywordtype">float</span> dy = y - my;</div>
<div class="line"> ys[y][x] = -1.5 + 3.0 * std::exp(-0.2f * (dx * dx + dy * dy));</div>
<div class="line"> }</div>
<div class="line"> }</div>
<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> y = 0; y &lt; size; y++) {</div>
<div class="line"> <span class="keywordflow">for</span> (<span class="keywordtype">int</span> x = 0; x &lt; size; x++) {</div>
<div class="line"> <span class="keywordflow">if</span> (x != 0) {</div>
<div class="line"> c.DrawPointLine(</div>
<div class="line"> 5 * (x - 1) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x - 1],</div>
<div class="line"> 5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);</div>
<div class="line"> }</div>
<div class="line"> <span class="keywordflow">if</span> (y != 0) {</div>
<div class="line"> c.DrawPointLine(</div>
<div class="line"> 5 * (x - 0) + 3 * (y - 1), 90 - 5 * (y - 1) - 5 * ys[y - 1][x],</div>
<div class="line"> 5 * (x - 0) + 3 * (y - 0), 90 - 5 * (y - 0) - 5 * ys[y][x]);</div>
<div class="line"> }</div>
<div class="line"> }</div>
<div class="line"> }</div>
<div class="line"> </div>
<div class="line"> <span class="keywordflow">return</span> canvas(std::move(c));</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="keywordtype">int</span> selected_tab = 12;</div>
<div class="line"> <span class="keyword">auto</span> tab = Container::Tab(</div>
<div class="line"> {</div>
<div class="line"> renderer_line_braille,</div>
<div class="line"> renderer_line_block,</div>
<div class="line"> renderer_circle_braille,</div>
<div class="line"> renderer_circle_block,</div>
<div class="line"> renderer_circle_filled_braille,</div>
<div class="line"> renderer_circle_filled_block,</div>
<div class="line"> renderer_ellipse_braille,</div>
<div class="line"> renderer_ellipse_block,</div>
<div class="line"> renderer_ellipse_filled_braille,</div>
<div class="line"> renderer_ellipse_filled_block,</div>
<div class="line"> </div>
<div class="line"> renderer_plot_1,</div>
<div class="line"> renderer_plot_2,</div>
<div class="line"> renderer_plot_3,</div>
<div class="line"> </div>
<div class="line"> renderer_text,</div>
<div class="line"> },</div>
<div class="line"> &amp;selected_tab);</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// This capture the last mouse position.</span></div>
<div class="line"> <span class="keyword">auto</span> tab_with_mouse = CatchEvent(tab, [&amp;](<a id="_a5" name="_a5"></a><a class="code hl_struct" href="structftxui_1_1Event.html">Event</a> e) {</div>
<div class="line"> <span class="keywordflow">if</span> (e.<a id="a6" name="a6"></a><a class="code hl_function" href="structftxui_1_1Event.html#a2c835925299d56941ffd2e2421f0fd13">is_mouse</a>()) {</div>
<div class="line"> mouse_x = (e.<a id="a7" name="a7"></a><a class="code hl_function" href="structftxui_1_1Event.html#a37daf59df57eb6415eb34c8df11a4892">mouse</a>().x - 1) * 2;</div>
<div class="line"> mouse_y = (e.<a class="code hl_function" href="structftxui_1_1Event.html#a37daf59df57eb6415eb34c8df11a4892">mouse</a>().y - 1) * 4;</div>
<div class="line"> }</div>
<div class="line"> <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> std::vector&lt;std::string&gt; tab_titles = {</div>
<div class="line"> <span class="stringliteral">&quot;line (braille)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;line (block)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;circle (braille)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;circle (block)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;circle filled (braille)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;circle filled (block)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;ellipse (braille)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;ellipse (block)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;ellipse filled (braille)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;ellipse filled (block)&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;plot_1 simple&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;plot_2 filled&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;plot_3 3D&quot;</span>,</div>
<div class="line"> <span class="stringliteral">&quot;text&quot;</span>,</div>
<div class="line"> };</div>
<div class="line"> <span class="keyword">auto</span> tab_toggle = Menu(&amp;tab_titles, &amp;selected_tab);</div>
<div class="line"> </div>
<div class="line"> <span class="keyword">auto</span> component = Container::Horizontal({</div>
<div class="line"> tab_with_mouse,</div>
<div class="line"> tab_toggle,</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="comment">// Add some separator to decorate the whole component:</span></div>
<div class="line"> <span class="keyword">auto</span> component_renderer = Renderer(component, [&amp;] {</div>
<div class="line"> <span class="keywordflow">return</span> hbox({</div>
<div class="line"> tab_with_mouse-&gt;Render(),</div>
<div class="line"> separator(),</div>
<div class="line"> tab_toggle-&gt;Render(),</div>
<div class="line"> }) |</div>
<div class="line"> border;</div>
<div class="line"> });</div>
<div class="line"> </div>
<div class="line"> <span class="keyword">auto</span> screen = ScreenInteractive::FitComponent();</div>
<div class="line"> screen.Loop(component_renderer);</div>
<div class="line"> </div>
<div class="line"> <span class="keywordflow">return</span> 0;</div>
<div class="line">}</div>
<div class="line"> </div>
<div class="line"><span class="comment">// Copyright 2021 Arthur Sonzogni. All rights reserved.</span></div>
<div class="line"><span class="comment">// Use of this source code is governed by the MIT license that can be found in</span></div>
<div class="line"><span class="comment">// the LICENSED file.</span></div>
<div class="ttc" id="acanvas_8hpp_html"><div class="ttname"><a href="canvas_8hpp.html">canvas.hpp</a></div></div>
<div class="ttc" id="acolor_8hpp_html"><div class="ttname"><a href="color_8hpp.html">color.hpp</a></div></div>
<div class="ttc" id="acomponent_8hpp_html"><div class="ttname"><a href="component_8hpp.html">component.hpp</a></div></div>
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<div class="ttc" id="aelements_8hpp_html"><div class="ttname"><a href="elements_8hpp.html">elements.hpp</a></div></div>
<div class="ttc" id="aevent_8hpp_html"><div class="ttname"><a href="event_8hpp.html">event.hpp</a></div></div>
<div class="ttc" id="amouse_8hpp_html"><div class="ttname"><a href="mouse_8hpp.html">mouse.hpp</a></div></div>
<div class="ttc" id="anamespaceftxui_html"><div class="ttname"><a href="namespaceftxui.html">ftxui</a></div><div class="ttdef"><b>Definition</b> <a href="animation_8hpp_source.html#l00009">animation.hpp:9</a></div></div>
<div class="ttc" id="ascreen_8hpp_html"><div class="ttname"><a href="screen_8hpp.html">screen.hpp</a></div></div>
<div class="ttc" id="ascreen__interactive_8hpp_html"><div class="ttname"><a href="screen__interactive_8hpp.html">screen_interactive.hpp</a></div></div>
<div class="ttc" id="astructftxui_1_1Canvas_html"><div class="ttname"><a href="structftxui_1_1Canvas.html">ftxui::Canvas</a></div><div class="ttdef"><b>Definition</b> <a href="canvas_8hpp_source.html#l00020">canvas.hpp:20</a></div></div>
<div class="ttc" id="astructftxui_1_1Event_html"><div class="ttname"><a href="structftxui_1_1Event.html">ftxui::Event</a></div><div class="ttdoc">Represent an event. It can be key press event, a terminal resize, or more ...</div><div class="ttdef"><b>Definition</b> <a href="event_8hpp_source.html#l00026">event.hpp:26</a></div></div>
<div class="ttc" id="astructftxui_1_1Event_html_a2c835925299d56941ffd2e2421f0fd13"><div class="ttname"><a href="structftxui_1_1Event.html#a2c835925299d56941ffd2e2421f0fd13">ftxui::Event::is_mouse</a></div><div class="ttdeci">bool is_mouse() const</div><div class="ttdef"><b>Definition</b> <a href="event_8hpp_source.html#l00063">event.hpp:63</a></div></div>
<div class="ttc" id="astructftxui_1_1Event_html_a37daf59df57eb6415eb34c8df11a4892"><div class="ttname"><a href="structftxui_1_1Event.html#a37daf59df57eb6415eb34c8df11a4892">ftxui::Event::mouse</a></div><div class="ttdeci">struct Mouse &amp; mouse()</div><div class="ttdef"><b>Definition</b> <a href="event_8hpp_source.html#l00064">event.hpp:64</a></div></div>
<div class="ttc" id="astructftxui_1_1Pixel_html"><div class="ttname"><a href="structftxui_1_1Pixel.html">ftxui::Pixel</a></div><div class="ttdoc">A unicode character and its associated style.</div><div class="ttdef"><b>Definition</b> <a href="screen_8hpp_source.html#l00016">screen.hpp:16</a></div></div>
<div class="ttc" id="astructftxui_1_1Pixel_html_a2ce82adc1d02baf22df658b903dcb351"><div class="ttname"><a href="structftxui_1_1Pixel.html#a2ce82adc1d02baf22df658b903dcb351">ftxui::Pixel::foreground_color</a></div><div class="ttdeci">Color foreground_color</div><div class="ttdef"><b>Definition</b> <a href="screen_8hpp_source.html#l00025">screen.hpp:25</a></div></div>
<div class="ttc" id="astructftxui_1_1Pixel_html_a7a210a24d67146bd143c013d1da0f2dd"><div class="ttname"><a href="structftxui_1_1Pixel.html#a7a210a24d67146bd143c013d1da0f2dd">ftxui::Pixel::bold</a></div><div class="ttdeci">bool bold</div><div class="ttdef"><b>Definition</b> <a href="screen_8hpp_source.html#l00029">screen.hpp:29</a></div></div>
<div class="ttc" id="astructftxui_1_1Pixel_html_a7c8849e8321ea248cd4991ea8ef198eb"><div class="ttname"><a href="structftxui_1_1Pixel.html#a7c8849e8321ea248cd4991ea8ef198eb">ftxui::Pixel::underlined</a></div><div class="ttdeci">bool underlined</div><div class="ttdef"><b>Definition</b> <a href="screen_8hpp_source.html#l00032">screen.hpp:32</a></div></div>
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