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<div><div class="header">
<div class="headertitle"><div class="title">POSIX Piped Input in FTXUI</div></div>
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<div class="textblock"><p><a class="anchor" id="posix-piped-input-in-ftxui"></a></p>
<dl class="section warning"><dt>Warning</dt><dd>This feature works only on Linux and macOS. It is not supported on Windows and WebAssembly.</dd></dl>
<h1><a class="anchor" id="what-is-a-posix-pipe"></a>
What is a POSIX Pipe?</h1>
<p>A POSIX pipe is a way for two separate programs to communicate. One program sends its output directly as input to another program. Think of it like a one-way tube for data.</p>
<p><b>Example:</b></p>
<p>Imagine you want to list files and then filter them interactively.</p>
<ul>
<li><code>ls</code>: Lists files.</li>
<li><code>interactive_grep</code>: An FTXUI application that filters text and lets you type.</li>
</ul>
<p>You can connect them with a pipe (<code>|</code>):</p>
<div class="fragment"><div class="line">ls -l | interactive_grep</div>
</div><!-- fragment --><p>Here's what happens:</p><ol type="1">
<li><code>ls -l</code> lists files with details.</li>
<li>The <code>|</code> sends this list directly to <code>interactive_grep</code>.</li>
<li><code>interactive_grep</code> receives the list and displays it. Because it's an FTXUI app, you can then type to filter the list, even though it received initial data from <code>ls</code>.</li>
</ol>
<h1><a class="anchor" id="how-ftxui-handles-piped-input"></a>
How FTXUI Handles Piped Input</h1>
<p>Now that you understand what a POSIX pipe is, let's look at how FTXUI uses them.</p>
<p>FTXUI lets your application read data from other programs (like from a pipe) while still allowing you to use your keyboard for interaction. This is useful for interactive command-line tools that process data.</p>
<p>Normally, FTXUI applications receive all input from <code>stdin</code>. However, when FTXUI detects that <code>stdin</code> is connected to the output of a pipe (meaning data is being piped into your application), it automatically switches to reading interactive keyboard input from <code>/dev/tty</code>. This ensures that your application can still receive user input even while processing piped data.</p>
<p>This feature is <b>turned on by default</b>.</p>
<p>If your FTXUI application needs to read piped data and also respond to keyboard input, you typically don't need to do anything special:</p>
<div class="fragment"><div class="line"><span class="keyword">auto</span> screen = ScreenInteractive::Fullscreen();</div>
<div class="line"><span class="comment">// screen.HandlePipedInput(true); // This is enabled by default</span></div>
<div class="line">screen.Loop(component);</div>
</div><!-- fragment --><h1><a class="anchor" id="turning-off-piped-input"></a>
Turning Off Piped Input</h1>
<p>If you don't need this feature, or if it conflicts with your custom input handling, you can turn it off.</p>
<p>To disable it, call <code>HandlePipedInput(false)</code> before starting your application's main loop:</p>
<div class="fragment"><div class="line"><span class="keyword">auto</span> screen = ScreenInteractive::Fullscreen();</div>
<div class="line">screen.HandlePipedInput(<span class="keyword">false</span>); <span class="comment">// Turn off piped input handling</span></div>
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