Files
FTXUI/src/ftxui/component/radiobox.cpp
ArthurSonzogni 155758c073 Use IWYU.
2021-05-01 23:19:07 +02:00

96 lines
2.5 KiB
C++

#include "ftxui/component/radiobox.hpp"
#include <stddef.h>
#include <algorithm>
#include <functional>
#include <memory>
#include <utility>
#include "ftxui/component/captured_mouse.hpp"
#include "ftxui/component/mouse.hpp"
#include "ftxui/component/screen_interactive.hpp"
namespace ftxui {
Element RadioBox::Render() {
std::vector<Element> elements;
bool is_focused = Focused();
boxes_.resize(entries.size());
for (size_t i = 0; i < entries.size(); ++i) {
auto style =
(focused == int(i) && is_focused) ? focused_style : unfocused_style;
auto focus_management = (focused != int(i)) ? nothing
: is_focused ? focus
: select;
const std::wstring& symbol = selected == int(i) ? checked : unchecked;
elements.push_back(hbox(text(symbol), text(entries[i]) | style) |
focus_management | reflect(boxes_[i]));
}
return vbox(std::move(elements));
}
bool RadioBox::OnEvent(Event event) {
if (!CaptureMouse(event))
return false;
if (event.is_mouse())
return OnMouseEvent(event);
if (!Focused())
return false;
int new_focused = focused;
if (event == Event::ArrowUp || event == Event::Character('k'))
new_focused--;
if (event == Event::ArrowDown || event == Event::Character('j'))
new_focused++;
if (event == Event::Tab && entries.size())
new_focused = (new_focused + 1) % entries.size();
if (event == Event::TabReverse && entries.size())
new_focused = (new_focused + entries.size() - 1) % entries.size();
new_focused = std::max(0, std::min(int(entries.size()) - 1, new_focused));
if (focused != new_focused) {
focused = new_focused;
return true;
}
if (event == Event::Character(' ') || event == Event::Return) {
selected = focused;
on_change();
}
return false;
}
bool RadioBox::OnMouseEvent(Event event) {
if (!CaptureMouse(event))
return false;
for (int i = 0; i < boxes_.size(); ++i) {
if (!boxes_[i].Contain(event.mouse().x, event.mouse().y))
continue;
focused = i;
TakeFocus();
if (event.mouse().button == Mouse::Left &&
event.mouse().motion == Mouse::Pressed) {
cursor_position = i;
TakeFocus();
if (selected != i) {
selected = i;
on_change();
}
return true;
}
}
return false;
}
} // namespace ftxui
// Copyright 2020 Arthur Sonzogni. All rights reserved.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.