This commit is contained in:
gabime
2016-04-03 02:14:54 +03:00
parent 9230d9e63d
commit 495ecaeaee
48 changed files with 10700 additions and 10556 deletions

View File

@@ -1,118 +1,118 @@
//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
//
// spdlog usage example
//
#include "spdlog/spdlog.h"
#include <cstdlib> // EXIT_FAILURE
#include <iostream>
#include <memory>
void async_example();
void syslog_example();
namespace spd = spdlog;
int main(int, char*[])
{
try
{
// Multithreaded color console
auto console = spd::stdout_logger_mt("console", true);
console->info("Welcome to spdlog!");
console->info("An info message example {}..", 1);
console->info() << "Streams are supported too " << 1;
// Formatting examples
console->info("Easy padding in numbers like {:08d}", 12);
console->info("Support for int: {0:d}; hex: {0:x}; oct: {0:o}; bin: {0:b}", 42);
console->info("Support for floats {:03.2f}", 1.23456);
console->info("Positional args are {1} {0}..", "too", "supported");
console->info("{:<30}", "left aligned");
console->info("{:>30}", "right aligned");
console->info("{:^30}", "centered");
spd::get("console")->info("loggers can be retrieved from a global registry using the spdlog::get(logger_name) function");
// Runtime log levels
spd::set_level(spd::level::info); //Set global log level to info
console->debug("This message shold not be displayed!");
console->set_level(spd::level::debug); // Set specific logger's log level
console->debug("This message shold be displayed..");
// Create a file rotating logger with 5mb size max and 3 rotated files
auto file_logger = spd::rotating_logger_mt("file_logger", "logs/mylogfile", 1048576 * 5, 3);
for (int i = 0; i < 10; ++i)
file_logger->info("{} * {} equals {:>10}", i, i, i*i);
// Create a daily logger - a new file is created every day on 2:30am
auto daily_logger = spd::daily_logger_mt("daily_logger", "logs/daily", 2, 30);
// Customize msg format for all messages
spd::set_pattern("*** [%H:%M:%S %z] [thread %t] %v ***");
file_logger->info("This is another message with custom format");
// Compile time debug or trace macros.
// Enabled #ifdef SPDLOG_DEBUG_ON or #ifdef SPDLOG_TRACE_ON
SPDLOG_TRACE(console, "Enabled only #ifdef SPDLOG_TRACE_ON..{} ,{}", 1, 3.23);
SPDLOG_DEBUG(console, "Enabled only #ifdef SPDLOG_DEBUG_ON.. {} ,{}", 1, 3.23);
// Asynchronous logging is very fast..
// Just call spdlog::set_async_mode(q_size) and all created loggers from now on will be asynchronous..
async_example();
// syslog example. linux/osx only..
syslog_example();
// Release and close all loggers
spdlog::drop_all();
}
catch (const spd::spdlog_ex& ex)
{
std::cout << "Log failed: " << ex.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
void async_example()
{
size_t q_size = 4096; //queue size must be power of 2
spdlog::set_async_mode(q_size);
auto async_file = spd::daily_logger_st("async_file_logger", "logs/async_log.txt");
for (int i = 0; i < 100; ++i)
async_file->info("Async message #{}", i);
}
//syslog example (linux/osx only)
void syslog_example()
{
#if defined (__linux__) || defined(__APPLE__)
std::string ident = "spdlog-example";
auto syslog_logger = spd::syslog_logger("syslog", ident, LOG_PID);
syslog_logger->warn("This is warning that will end up in syslog. This is Linux only!");
#endif
}
// Example of user defined class with operator<<
class some_class {};
std::ostream& operator<<(std::ostream& os, const some_class&)
{
return os << "some_class";
}
void custom_class_example()
{
some_class c;
spdlog::get("console")->info("custom class with operator<<: {}..", c);
spdlog::get("console")->info() << "custom class with operator<<: " << c << "..";
}
//
// Copyright(c) 2015 Gabi Melman.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
//
// spdlog usage example
//
#include "spdlog/spdlog.h"
#include <cstdlib> // EXIT_FAILURE
#include <iostream>
#include <memory>
void async_example();
void syslog_example();
namespace spd = spdlog;
int main(int, char*[])
{
try
{
// Multithreaded color console
auto console = spd::stdout_logger_mt("console", true);
console->info("Welcome to spdlog!");
console->info("An info message example {}..", 1);
console->info() << "Streams are supported too " << 1;
// Formatting examples
console->info("Easy padding in numbers like {:08d}", 12);
console->info("Support for int: {0:d}; hex: {0:x}; oct: {0:o}; bin: {0:b}", 42);
console->info("Support for floats {:03.2f}", 1.23456);
console->info("Positional args are {1} {0}..", "too", "supported");
console->info("{:<30}", "left aligned");
console->info("{:>30}", "right aligned");
console->info("{:^30}", "centered");
spd::get("console")->info("loggers can be retrieved from a global registry using the spdlog::get(logger_name) function");
// Runtime log levels
spd::set_level(spd::level::info); //Set global log level to info
console->debug("This message shold not be displayed!");
console->set_level(spd::level::debug); // Set specific logger's log level
console->debug("This message shold be displayed..");
// Create a file rotating logger with 5mb size max and 3 rotated files
auto file_logger = spd::rotating_logger_mt("file_logger", "logs/mylogfile", 1048576 * 5, 3);
for (int i = 0; i < 10; ++i)
file_logger->info("{} * {} equals {:>10}", i, i, i*i);
// Create a daily logger - a new file is created every day on 2:30am
auto daily_logger = spd::daily_logger_mt("daily_logger", "logs/daily", 2, 30);
// Customize msg format for all messages
spd::set_pattern("*** [%H:%M:%S %z] [thread %t] %v ***");
file_logger->info("This is another message with custom format");
// Compile time debug or trace macros.
// Enabled #ifdef SPDLOG_DEBUG_ON or #ifdef SPDLOG_TRACE_ON
SPDLOG_TRACE(console, "Enabled only #ifdef SPDLOG_TRACE_ON..{} ,{}", 1, 3.23);
SPDLOG_DEBUG(console, "Enabled only #ifdef SPDLOG_DEBUG_ON.. {} ,{}", 1, 3.23);
// Asynchronous logging is very fast..
// Just call spdlog::set_async_mode(q_size) and all created loggers from now on will be asynchronous..
async_example();
// syslog example. linux/osx only..
syslog_example();
// Release and close all loggers
spdlog::drop_all();
}
catch (const spd::spdlog_ex& ex)
{
std::cout << "Log failed: " << ex.what() << std::endl;
return EXIT_FAILURE;
}
return EXIT_SUCCESS;
}
void async_example()
{
size_t q_size = 4096; //queue size must be power of 2
spdlog::set_async_mode(q_size);
auto async_file = spd::daily_logger_st("async_file_logger", "logs/async_log.txt");
for (int i = 0; i < 100; ++i)
async_file->info("Async message #{}", i);
}
//syslog example (linux/osx only)
void syslog_example()
{
#if defined (__linux__) || defined(__APPLE__)
std::string ident = "spdlog-example";
auto syslog_logger = spd::syslog_logger("syslog", ident, LOG_PID);
syslog_logger->warn("This is warning that will end up in syslog. This is Linux only!");
#endif
}
// Example of user defined class with operator<<
class some_class {};
std::ostream& operator<<(std::ostream& os, const some_class&)
{
return os << "some_class";
}
void custom_class_example()
{
some_class c;
spdlog::get("console")->info("custom class with operator<<: {}..", c);
spdlog::get("console")->info() << "custom class with operator<<: " << c << "..";
}

View File

@@ -1,90 +1,90 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="example.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9E5AB93A-0CCE-4BAC-9FCB-0FC9CB5EB8D2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>.</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile />
<PrecompiledHeaderOutputFile />
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile />
<PrecompiledHeaderOutputFile />
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="example.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9E5AB93A-0CCE-4BAC-9FCB-0FC9CB5EB8D2}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>.</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile />
<PrecompiledHeaderOutputFile />
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PrecompiledHeaderFile />
<PrecompiledHeaderOutputFile />
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>